Michael wrote: "... open the door for a using a hybrid modeling approach using SubD to create some organic
elements like say the base form of a helmet and then continue working on it using the regular NURBS toolset
to construct other components from curves and add details using booleans."
Exactly. I'm working on my 3rd MoI car model tutorial at the moment. Built 100% within MoI. The car body is SubD, the interior is partial Sub D & partial Nurbs, and the wire spoke wheels and external chrome trim pieces & bumpers are Nurbs.
I like working within one program, and a hybrid approach works well for those times you need it. After seeing demos of the latest Rhino SubD tools, I considered buying Rhino for that purpose. Then I realized I don't need SubD for my business use, just my hobby use, so I decided against buying. So while the current SubD tool set is limited, you can do some very useful work.
My opinion is MoI has most the essential SubD tools and just a few more basic ones would make a very nice toolkit. As with any software, you'll want the high end complex packages if you're a professional, but MoI gets the job done for me.
Ed Ferguson
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