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 From:  Lara (MALA)
10155.8 
The BlendcapScript where do I find it? This is a fine formal concept for a cnc shaped logo...thanks Phiro...
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 From:  Michael Gibson
10155.9 In reply to 10155.8 
Hi Mala,

re:
> The BlendcapScript where do I find it?

Over here:
http://moi3d.com/forum/index.php?webtag=MOI&msg=7370.6

- Michael
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 From:  Frenchy Pilou (PILOU)
10155.10 
You have also the native Construct / Blend, Nsided, NetWork functions for some cases...

Here Blend


Here Nsided (be careful to not take "curves on your selection! Only edges!


Advantage of Nsided : you can SUbDiv at the end! (object on the left! )

EDITED: 10 Feb 2021 by PILOU

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 From:  Lara (MALA)
10155.11 In reply to 10155.10 
Thank you Pilou!
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 From:  Lara (MALA)
10155.12 
Implemented the JS blendcap script.
I tried one time and it worked.
But now, don´t know why, I alway get this message...

P.S.: And the edges are closed.



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 From:  Lara (MALA)
10155.13 
Oh...I took a line...the wrong/doubled one?...now it works.


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 From:  Frenchy Pilou (PILOU)
10155.14 
For the object on the right a little trick is necessary!
Extrude, sSplit, and kill the "door"

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 From:  Frenchy Pilou (PILOU)
10155.15 In reply to 10155.13 
About the message !

All these functions use only edges!

So Hide or Erase the "curves" before launch these functions!
---
Pilou
Is beautiful that please without concept!
My Moi French Site My Gallery My MagicaVoxel Gallery
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 From:  Frenchy Pilou (PILOU)
10155.16 
About NetWork it's slightly different :)

you must have 2 perimeters and one "Latitude" & one "Longitude" minimum curves at 90° or not at all!!!
free to you after to move the points of the curves as you want...
The curves can be moved till the end of the session! (if object is not modified of course)
Generally not SubDivisible!



Following with any Longitude / Latitude Angles
You can imagine the infinite possibilities! :)

EDITED: 11 Feb 2021 by PILOU

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 From:  Lara (MALA)
10155.17 In reply to 10155.13 
...you go through one thing...next challenges are waiting surely...
BlendCap works. The boolean operation works for the point but not for the 3...hmmm´...why?






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 From:  Michael Gibson
10155.18 In reply to 10155.17 
Hi Mala,

re:
> The boolean operation works for the point but not for the 3...hmmm´...why?

A couple of different things - one is that your base object is not a solid so you will probably need to use Edit > Trim to cut it instead of booleans. Booleans are based on determining which pieces to keep and which to discard based on what solid volume they are contained inside of. When your base object is not a solid it will have difficulty doing that job.

Then also looking at the underside of your object, it's not good to boolean objects that are barely skimming over the same surface area, for a boolean it's better for objects to push through each other by some amount instead of barely skimming each other:



- Michael
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 From:  Frenchy Pilou (PILOU)
10155.19 In reply to 10155.17 
I believe your 2 objects are false!
Because we can't make a fillet after Boolean Union

I have drawn anything that works as aspected...
So redraw your objects!

PS Michael was more speedy than me! :)

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 From:  Frenchy Pilou (PILOU)
10155.20 
A speedy method with your false objects will be in front view to trim them by a line near their base
Kill the bottom trimed volumes surfaces
(resize if you want in any direction)

Move them to surface start

Now all can work as aspected with the Flow method

Boolean result on the curvated target surface

Make the Fillets if necessary

EDITED: 11 Feb 2021 by PILOU

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 From:  Lara (MALA)
10155.21 
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 From:  Lara (MALA)
10155.22 
This is not the intention...
That´s the middle and ring finger of a hand. But I need a blendcap and the fingers are still two fingers...
How can I do this goal?



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 From:  Lara (MALA)
10155.23 
I also tried a concept with two splines. They are closed splines. BlendCap says: I do need closed splines to do the job.




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 From:  Michael Gibson
10155.24 In reply to 10155.22 
Hi Mala, you can put a fillet there as long as it's not overabout 0.17 radius:



If you need something that is kind of blobby and smooth to an irregular outline you may be better off building something like that with a Sub-D modeling program rather than a CAD program.

- Michael
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 From:  Barry-H
10155.25 In reply to 10155.23 
Hi,
split finger curves in two then blend.
Cheers
Barry


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 From:  Frenchy Pilou (PILOU)
10155.26 
For Blend something for have a surface(s) you must have yet some surface(s) to the curves selected!
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 From:  DanC
10155.27 In reply to 10155.25 
Barry-H, could you show the steps to achieve that? I can't figure out what you are blending with what exactly
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