At what age did you start 3D?
 1-18  19-27

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 From:  Dee3 (DMATHO)
10150.19 
Ha, funny question - the age is not as important but the year was 1986 - with VersaCAD followed by ARC+...

Cheers,

Diego
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 From:  BurrMan
10150.20 In reply to 10150.1 
In 1995 i bought my first real graphics program. Ray Dream. It was 3D. I was roughly 34 years old...

Don't worry, you have plenty of time.

My suggestion or advice would be that today, it is more of a "specialists" market.

So pixar for instance, hires someone to do "3D stereoscopic" work. Someone else (or a team of course) to do texturing. Someone in that texturing team may be a ""palette coordinator" or that may even be a standalone management position....

Etc. Etc...

The caveat to this statement is a freelance person. But hey, they are business management, payroll and accounting, catering, sales and all around jack... that fits many...
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 From:  danperk (SBEECH)
10150.21 
Started 3D in 1992, ≅ 35 yrs old. Had an Amiga 1000, Imagine 3D & Deluxe Paint. I remember thinking I had everything I needed and was set for life! :P

My advice is to not get too caught in your age and focus on making sure your basic needs (food, place to live etc) are taken care of by the time your 50.

EDITED: 15 Apr 2021 by SBEECH

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 From:  Grendel
10150.22 
I started at 33 with a free copy of Realsoft3D from a magazine. I was working rotation offshore and saw a 3dmagazine that said "learn 3d modeling".....so i did

I think that was 2003

that started a transition through many programs ...carrara (also free from a magazine), Cinema4d, TurboCAD which also got me stated in project management, later solidworks, autocad, MOI

I've tried just about every DCC software their is, they all state they have amazing things but in the end you can pretty much achieve the same things in all of them so I do not think it matters much

'Find ones that click with you AND that appear to have some sort of future and have not been abandoned and master those, like MOI.

tried z-brush and never really felt comfortable with sculpting approach but I do like poly modeling
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 From:  amur (STEFAN)
10150.23 
Hi,

I think once you have the skills you will then probably need also an own website,
or let's say a page at Behance (Adobe Gallery) to show your works to clients and
do not forget the competition is very tough, because sides like fivver.com let
allow people from all over the world to offer their skills for very very low, which
makes competition even harder, because there are people who uses free Blender,
for example, which you have to compete against. Well, just saying. But do not get
frustrated by that and make your dreams come true!

Regarding at what age I started, it was in my 20's and I started with an Atari ST 520+
with 3D software, which name I forgot. Before that I did 3D looking computer graphics
on my Atari 800XL with a graphics tablet and that was when the Atari 800XL came out.

Regards
Stefan
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 From:  Frenchy Pilou (PILOU)
10150.24 
Amstrad 464 was not so bad too ! :)

But the Atari was the winner with this crazzy prog: SPectrum 512 : drawing with the light!
https://doudoroff.com/atari/spectrum.html

That was magic!
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 From:  amur (STEFAN)
10150.25 
Yes, Pilou,

that was the good old days back then. :-)

Regards
Stefan
radio-eriwan.su
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 From:  wastzzz
10150.26 
I started at about 10 years old making maps for Duke Nukem 3D :)
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Message 10150.27 deleted 18 Apr 2021 by MICHAEL GIBSON
 

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