Boole failed
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 From:  Michael Gibson
10128.7 In reply to 10128.6 
Hi Mala, well you have to investigate those areas with naked edges and see what is needed to finish up the object.

For example one end cap is just missing, you can fix that by selecting the object and then using Construct > Planar.

Then the next issue is the other area seems to have duplicated surfaces, with more than one surface stacked up on top of each other in the same spot. This is preventing a proper join there because the stacked up surfaces are getting some of their edges glued to each other instead of only getting attached to the surrounding faces.

Use edit > Separate to break those off, discard one set and then rejoin non-doubled ones in there.

There appears to be something wrong with the other end cap too (there are some triangles leaking out from the trim boundary which usually means something wrong with the trim boundary UV curves) so probably delete that other end cap and remake it with Construct > Planar.

I did that and then had a solid, then used boolean union to combine the 2 ring pieces, that version is attached here and should boolean ok now.

- Michael

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 From:  Lara (MALA)
10128.8 In reply to 10128.7 
...i work through that points:
Your wrote : (there are some triangles leaking out from the trim boundary which usually means something wrong with the trim boundary UV curves)
Where is that, please?
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 From:  Michael Gibson
10128.9 In reply to 10128.8 
Hi Mala, here:



It is possible that is ok (and a bug in the display mesher not the actual geometry) but often something looking like that has some kind of problem in the trimming boundary. So I'd delete that end cap then make a new one by selecting the whole object and using Construct > Planar.

- Michael
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 From:  Lara (MALA)
10128.10 In reply to 10128.9 
Michael, ok - I guess I noticed now the problematic parts and put the naked edges shortcut into my MoI.
Question about connection: Is it better connect with or without endcaps? Without I guess - so there are no double caps like you mentioned.
And: When connect two objects with the connect command and when do I have to take the boole operation to connect?
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 From:  Frenchy Pilou (PILOU)
10128.11 In reply to 10128.10 
If you connect by Boolean Union 2 parts who have exact common parts extremities
these 2 commun parts are automatically killed! So internal parts disapear and makes only one solid!
---
Pilou
Is beautiful that please without concept!
My Moi French Site My Gallery My MagicaVoxel Gallery
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 From:  Michael Gibson
10128.12 In reply to 10128.10 
Hi Mala,

re:
> Question about connection: Is it better connect with or without endcaps? Without I guess - so there are no double caps like you mentioned.

If you're going to join it with an adjacent piece right away then you don't need to do the endcaps but if you are working on fixing up an object to be a solid it's kind of good to put them on so you can verify that you've got it all finished and that it shows an object type of "Solid".


> And: When connect two objects with the connect command and when do I have to take the boole operation to connect?

The Edit > Join command only glues edges together, it doesn't try to remove any material.

The boolean commands on the other hand will intersect objects and try to remove material.

If you know that pieces are touching at common edges it can be good to use Edit > Join for that case since it won't try to do any extra intersection work for calculating the result.

- Michael
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 From:  Lara (MALA)
10128.13 In reply to 10128.12 
Fine Michael, thanks a lot - also to you Pilou, you said this in other words - I got it, regards...
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