Camel Perfection
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From:
Lara (MALA)
23 Jan 2021 (44 of 48)
10120.44
Fine! This is good...Thanks to you All for your patience and help...
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From:
Frenchy Pilou (PILOU)
23 Jan 2021 (45 of 48)
10120.45
A perfect method! :)
Free to you to regulate the Bulge! (here it's a little excessive and of course altitudes of surfaces can be regulated too! :)
EDITED: 23 Jan 2021 by PILOU
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From:
Lara (MALA)
23 Jan 2021 (46 of 48)
10120.46
In reply to
10120.45
Hi Frenchy, thanks for your suggestion. But, malheuresement, this is not the shape I tried to reach...
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From:
Frenchy Pilou (PILOU)
23 Jan 2021 (47 of 48)
10120.47
In reply to
10120.46
It's not the shape because above Bases of form Up & Down are not tangent to the Tore!
I will see if that will match! :) (when i will have 5 minutes)
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From:
Frenchy Pilou (PILOU)
24 Jan 2021 (48 of 48)
10120.48
The Blend function is fun but effectively that will not done exactly obtain that you want :)
Maybe the SUBD like shown by Burrman is another possible way... :)
Thread about SUBD :
https://moi3d.com/forum/index.php?webtag=MOI&msg=9689.1
Several faces can be Subdivided in the same time with the same dimension! (here just 2 faces - Up Down one by one)
EDITED: 24 Jan 2021 by PILOU
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