Filleting a Böbbel
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 From:  Lara (MALA)
10113.42 
My Workflow - I guess you find it pretty pooooooor.

EDITED: 10 Feb 2021 by MALA

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 From:  Lara (MALA)
10113.43 
last 2 steps

EDITED: 10 Feb 2021 by MALA

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 From:  Lara (MALA)
10113.44 
Still no filleting possible. Do not no where the problem is. But the geometry is correct now.

EDITED: 10 Feb 2021 by MALA

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 From:  Lara (MALA)
10113.45 
Added the bended version which is the main geometry I need.


EDITED: 10 Feb 2021 by MALA

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 From:  Michael Gibson
10113.46 In reply to 10113.34 
Hi Mala,

re:
> puh...I fear yes...and that you needed just 7andAHalf minute...?!

No if it makes you feel better I had to try a couple of different methods to get the best accuracy result that the filleter liked. I'll show you the steps shortly.


> In order to test it I have to expand it. Is it possible without a seam?

You can just reconstruct it, it only takes a short time with the optimized steps.

- Michael
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 From:  Michael Gibson
10113.47 In reply to 10113.35 
Hi Mala,

re:
> No points to pick...I do not understand such things. Sometimes you may
> see the points of surfaces or objects, sometimes not...

You can always see surface control points for an individual surface not joined to any other surface. You can use Edit > Separate to break joined surfaces apart into individual ones.

For an object made up of several surfaces joined together, you can only turn on control points for those if all the joined edges are natural edges of the "underlying surface" and they have the same control points at that natural edge. If the control points for the "underlying surfaces" are different then control points will not turn on because it is too easy for the surfaces to be pulled apart so they are not intersecting anymore at what is supposed to be a joined common edge.

There is some more description of this and some example images at:
http://moi3d.com/FAQ#Q:_Why_does_show_points_work_for_some_objects_but_not_others.3F

- Michael
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 From:  Michael Gibson
10113.48 In reply to 10113.35 
Hi Mala, here are the construction steps.

Start with a central axis line and 2 circle profiles:



Add angled lines in the Top view:



So initial curve setup should look like this in the 3D view:



Extrude circles:



Trim outer cylinder with this angled cutting line:



Discarding the front half:



Trim inner cylinder with this angled cutting line, discarding back half:



Select these edges and Construct > Loft - and here's a tricky thing since fillet seems to be particularly sensitive to this area in the Loft command I set the option for Profiles : Exact so the generated Loft here goes exactly through those curves and does not have the curves refit like the default mode will do:



Cylinders can be discarded leaving only tapered cone-like piece:



Trim inner circle, use "Add trim points" and snap 2 points onto quad snaps here and discard left half:



Draw in lines:



Select lines and extrude, using "Set dir" option:



Select all 3 pieces, the 2 planes from the extruded lines and also the cone-like surface, and do a "mutual trim". That's where each piece is used as both an object to be cut as well as a cutting object. So start with all 3 pieces selected, run Edit > Trim, at the "Select cutting objects..." prompt just right-click or push "Done" to signal mutual trim mode.

Mutual trim helps improve accuracy because the trimmed result will have completely identical edge curves in their trimming boundaries.



Select these as the pieces to discard:



Select inner semi-circle and extrude it:



Trim by angled cutting line:



Extrude outer circle:



Trim with end angled cutting line, discard back half:



One final trim - trim outer surface with these 2 edges and this angled cutting line:



Select this as the area to discard:



Join surfaces and this should work for filleting:







So one thing that can generally help to increase accuracy is to cut things to common curves. Mutual trim can help too because it will generate an intersection curve which will then directly become part of the trimming boundary of both pieces.

Hope this helps!

- Michael

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 From:  Michael Gibson
10113.49 In reply to 10113.48 
Once curves are set up that's 2 minutes construction time for the above steps:



- Michael
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 From:  Lara (MALA)
10113.50 
uff...wow...ok...
I will work this through today...
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 From:  Barry-H
10113.51 In reply to 10113.50 
Hi Lara,
if I understand correctly you are cutting out areas of a ring.
The method shown in the animation shows a way to help the fillet operation by Boolean difference the cutaway with the one of the fillets done on the cutter.
I also added the chamfer in this example. (note the chamfer needs to be slightly bigger than the ring diameter to avoid cutting up to an edge.)
Cheers
Barry


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 From:  Lara (MALA)
10113.52 
Michael - I made your workflow step by step. Very coooool. But. Still no filleting possible - this is my result.
I did run Pilous script - no naked edges...courious...


EDITED: 10 Feb 2021 by MALA

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 From:  Lara (MALA)
10113.53 
Oh -I guess I saw the problem.


EDITED: 10 Feb 2021 by MALA

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 From:  Lara (MALA)
10113.54 
WE GOT IT - YEAH...what a journey.
I learned so heavy much from you video, Mel Gibson...


EDITED: 10 Feb 2021 by MALA

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 From:  Michael Gibson
10113.55 In reply to 10113.54 
That's great Mala, you've got it! :)

This one needed some extra careful precision construction to get the fillet working ok.

It is helpful in construction to figure out how to do it with the smallest number of profile curves. This not only helps with accuracy by using the same cutting objects for different pieces, it also helps make the construction go quickly so if you need to make an adjustment you just delete it, adjust the profile curves and rebuild it.

If you need to use some 3D curves in the construction, try not to make them separately but instead use edges that are the result of cutting by 2D profile curves.

- Michael
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 From:  Frenchy Pilou (PILOU)
10113.56 
The Barry's method seems very tricky!!!

http://moi3d.com/forum/index.php?webtag=MOI&msg=10113.51




EDITED: 28 Jan 2021 by PILOU

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 From:  Barry-H
10113.57 In reply to 10113.56 
Hi Pilou,
the method you have shown does not seem correct.
Although Lara had drawn his shape straight he then flowed it to get it curved.
The method I showed worked directly on the curved ring so removing the need to flow.
Your cutter as a straight cut through it not curved to match ring.
Also there is no chamfer.
Hope this clarifies the method.
Barry
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 From:  Frenchy Pilou (PILOU)
10113.58 In reply to 10113.57 
I made a chamfer and then Fillets on each side of the chamfer...
...but surely miss something...because the video is some speed ...(maybe my fillets are too strong)
if you can make a little image for clarifyed... (or a 3DM of the cube...

EDITED: 29 Jan 2021 by PILOU

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 From:  Barry-H
10113.59 In reply to 10113.58 
Hi Pilou,
hope the attached photo's help.
Cheers
Barry








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 From:  Frenchy Pilou (PILOU)
10113.60 In reply to 10113.59 
Perfect i had just added one fillet more on a side on my cube so false result! :)

Seems more easy than the analytic Michael's method!

EDITED: 29 Jan 2021 by PILOU

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