Hi andrzejgdula, generally something like that is better to do as a texture map or shader inside of a rendering program rather than modeled as actual geometry.
If you did want to model it then probably building a flat pattern with some sweeps and then using Flow like Pilou shows above would be the easiest way. There is some more information on Flow here: https://moi3d.com/4.0/docs/moi_command_reference8.htm#flow