Modelling a Böbbel
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 From:  Lara (MALA)
10096.6 In reply to 10096.5 
...hey...French...thanks a lot...but I guess I´m too silly for that operations! Hmmm´....
Mala

EDITED: 10 Feb 2021 by MALA

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 From:  Frenchy Pilou (PILOU)
10096.7 In reply to 10096.6 
Why do you not select all points along the common "Line" ?
Like that you take points from each surface sides points on the same time! ;)

I am in the case of all points rings visible but that will be exactly the same in your case of 4 Surfaces! ;)
I hide the curve limit for more easy move & selection...

EDITED: 4 Jan 2021 by PILOU

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 From:  Michael Gibson
10096.8 In reply to 10096.1 
Hi Mala, how about this method:

Select your "bump profile" curve:



Use Construct > Extrude with "Cap ends" checkbox turned off to make this:



Next step is to delete or hide the curve used to extrude since it will interfere with selecting the edges there.

Then next select these edges:



And run Construct > Blend to make a blend surface like this:



Now delete the extrusion and mirror the blend surface and use Edit > Join to glue the pieces together:





Is that close to what you are trying to get?

- Michael

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 From:  Michael Gibson
10096.9 In reply to 10096.1 
Hi Mala, or also what about a sweep using 3 profile curves all in the one sweep like this:





It isn't necessary to cut it, the way profile curves transform between each other means the bump shape will not have an effect on this region of the sweep:



- Michael

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 From:  Frenchy Pilou (PILOU)
10096.10 
You have also Loft...
Copy move sections for more easy process... Join the 2 circular sections if they are half... Then Loft the 3 sections

Order of selection of the sections is very important!
Caps or not caps is possible, loose, straight style can be also asked depending of wanted resultat!



And of course at the end if you ask Show Points for the "middle section"
you will have Real Time deformation! ;)
Any selection of Points can be moved in any directions!

EDITED: 4 Jan 2021 by PILOU

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 From:  Lara (MALA)
10096.11 In reply to 10096.10 
...I´m almost sure: people like me costs you helpers time of your live! B U T : Now I got the principles for that modeling. They are so simple that it not may be true. Sorry for my moi-skills, deeply. Where are you..in order to send tons of chocolate to you. (ok - better salad and vegetables...?!)

What I´m now working on is the finetuning of my splines....

How can I make it better and smooth? Is it handcraft and feeling-modelling? Or are there given rules to make the form fine? Or automatic refining tools in moi?


Last tips and impulses would be welcome...

Best regards, Mala

EDITED: 10 Feb 2021 by MALA

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 From:  Frenchy Pilou (PILOU)
10096.12 In reply to 10096.11 
<<<Or are there given rules to make the form fine?

Just a Moment of Inspiration is sufficient! :)
---
Pilou
Is beautiful that please without concept!
My Moi French Site My Gallery My MagicaVoxel Gallery
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 From:  Frenchy Pilou (PILOU)
10096.13 
How cool is it, it is not ? ;)

Your object is yet sufficient for some Flow fantasy!

---
Pilou
Is beautiful that please without concept!
My Moi French Site My Gallery My MagicaVoxel Gallery
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 From:  bemfarmer
10096.14 In reply to 10096.11 
Hi Lara,
I am sure that questions are welcome. The answers generated help many others.

Esthetics might favor tangent or G1 or G2 curvatures?

- Brian
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 From:  Michael Gibson
10096.15 In reply to 10096.11 
Hi Mala,

re:
> How can I make it better and smooth? Is it handcraft and feeling-modelling? Or are there given rules
> to make the form fine? Or automatic refining tools in moi?

Hi Mala yes it will be a matter of adjusting the control points of the curves you used for constructing the shape. There aren't any tools currently for doing that automatically.

Localized bumpy details can be awkward to model with a CAD modeling toolset, the main focus in CAD surfacing is on making broadly smooth sheets and not really on fine local bumpy details.

Bumpy shapes and fine tuning bumps can be done better in a displacement brush based modeling system like 3D Coat or ZBrush. Those allow you to refine bumpy details using brush strokes directly on the surface.

- Michael
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 From:  Phiro
10096.16 
Hi,


Moi3D is not done to create bumped surfaces, but you have a possibility to do it with Moi3D with its plugins.
Here is a exemple of antic coin pendant and a memento mori coin.
I did a grayscale of the bump and use the plugin heightmap to create this in Moi3D.
The printed result is pretty good...







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 From:  Lara (MALA)
10096.17 In reply to 10096.13 
Smart, Frenchy, new inspirations in deed.
Little more light onto the small "nupsies"....
thanks, Mala
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 From:  Lara (MALA)
10096.18 In reply to 10096.16 
Thanks Phiro. Bump is not in focus at the moment, best regards... Mala
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 From:  Lara (MALA)
10096.19 
One more modeling thing: breaking the surface along line.
The car images are showing what I need to do...breaking the surface.
How do I do that? I tried some boolean operation to make a cut in the ring. Then my intention was it so lift the surface... But I failed. Which tool should I use?

Regards, Mala

EDITED: 10 Feb 2021 by MALA

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 From:  Frenchy Pilou (PILOU)
10096.20 In reply to 10096.19 
a cool method by Chipp Walters! ;)

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 From:  Frenchy Pilou (PILOU)
10096.21 
Else my method of moving points can also works very speedly! :)
And it's very interactive!

EDITED: 7 Jan 2021 by PILOU

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 From:  Frenchy Pilou (PILOU)
10096.22 
For a more tortured line

Something like that

Project your curve on the ring
Extrude to Z
take a thickness Shell /middle center line of this curve out of the ring
Move it a little inside the ring
Trim from the ring
Network the hole "intersection"
Show Points
and move the line of middle points as above! :)
Join





Maybe like Chipp Walter tuto a "double Trim + Blend" will be necessary following the material used in render
for have a nice junction!

EDITED: 7 Jan 2021 by PILOU

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 From:  Michael Gibson
10096.23 In reply to 10096.19 
Hi Mala, for this case where you want the break line to be going in the sweep direction it would probably be good to put in profile curves in that area and reshape the center profile to have a fin rising above it like this:







- Michael

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 From:  Lara (MALA)
10096.24 In reply to 10096.23 
Michael, and thanks to Frenchy too, ...the last look pretty smart and it´s near to that what my goal is.
But...hmmm´...I cannot construct a sharp profil like you did which is additionally clean and well formed. When I trimm the curve in order to make the form like I want, it seems to be cutted.
Why is the connection lost for a smooth curve? Tried all trim commands, but still got the problem...
thx, Mala


EDITED: 10 Feb 2021 by MALA

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 From:  Michael Gibson
10096.25 In reply to 10096.24 
Hi Mala, I'm sorry I'm not undertanding your question:

> When I trimm the curve in order to make the form like I want, it seems to be cutted.

The Trim command does cut a curve, that's the job that it is meant to do.

Is it that you want to add some points to the curve? If so use Edit > Add pt for that, not Trim.

Is there maybe a 2D vector program that you're familiar with that uses a type of Cut tool for adding points to a curve? If so then that's a little different than MoI, MoI's trim tool is for cutting a curve into pieces, not just for adding points for point editing.

- Michael
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