Modelling a Böbbel
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 From:  Frenchy Pilou (PILOU)
10096.20 In reply to 10096.19 
a cool method by Chipp Walters! ;)

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 From:  Frenchy Pilou (PILOU)
10096.21 
Else my method of moving points can also works very speedly! :)
And it's very interactive!

EDITED: 7 Jan 2021 by PILOU

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 From:  Frenchy Pilou (PILOU)
10096.22 
For a more tortured line

Something like that

Project your curve on the ring
Extrude to Z
take a thickness Shell /middle center line of this curve out of the ring
Move it a little inside the ring
Trim from the ring
Network the hole "intersection"
Show Points
and move the line of middle points as above! :)
Join





Maybe like Chipp Walter tuto a "double Trim + Blend" will be necessary following the material used in render
for have a nice junction!

EDITED: 7 Jan 2021 by PILOU

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 From:  Michael Gibson
10096.23 In reply to 10096.19 
Hi Mala, for this case where you want the break line to be going in the sweep direction it would probably be good to put in profile curves in that area and reshape the center profile to have a fin rising above it like this:







- Michael

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 From:  Lara (MALA)
10096.24 In reply to 10096.23 
Michael, and thanks to Frenchy too, ...the last look pretty smart and it´s near to that what my goal is.
But...hmmm´...I cannot construct a sharp profil like you did which is additionally clean and well formed. When I trimm the curve in order to make the form like I want, it seems to be cutted.
Why is the connection lost for a smooth curve? Tried all trim commands, but still got the problem...
thx, Mala


EDITED: 10 Feb 2021 by MALA

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 From:  Michael Gibson
10096.25 In reply to 10096.24 
Hi Mala, I'm sorry I'm not undertanding your question:

> When I trimm the curve in order to make the form like I want, it seems to be cutted.

The Trim command does cut a curve, that's the job that it is meant to do.

Is it that you want to add some points to the curve? If so use Edit > Add pt for that, not Trim.

Is there maybe a 2D vector program that you're familiar with that uses a type of Cut tool for adding points to a curve? If so then that's a little different than MoI, MoI's trim tool is for cutting a curve into pieces, not just for adding points for point editing.

- Michael
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 From:  Michael Gibson
10096.26 In reply to 10096.24 
Hi Mala, sorry also another part that I don't understand, you wrote:

> Tried all trim commands, but still got the problem...

There is just one Trim command, what are the other ones?

- Michael
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 From:  Frenchy Pilou (PILOU)
10096.27 In reply to 10096.24 
If you click on CTRL during the drawing you will have "Sharp" junctions between Control Points...

Till now you can't change a "Sharp" Control Point against a "Smooth" Point ! (or inverse)
So add one like you want and erase previous you don't want...and move the new one at the previous place! :)

EDITED: 8 Jan 2021 by PILOU

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 From:  Frenchy Pilou (PILOU)
10096.28 
Else another method you can use!

The Iso Curves! (Construct / Curves / Iso)
For easy selection and moving the Control Points!
Just Loft at the end!
Just taken 3 Top Iso for the concept here! :)

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 From:  Lara (MALA)
10096.29 In reply to 10096.26 
"... what are the other ones?"
I meant the different options for trimming...like keep together...etc.

"If you click on CTRL during the drawing you will have "Sharp" junctions between Control Points..."
Noticed no different in sharpness-.
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 From:  Lara (MALA)
10096.30 
I guess I got it...I used now the add points tool...merci, Michael and Frenchy...Cheers, best...Mala

PS: ctrl/strg for sharp is still interesting...

EDITED: 10 Feb 2021 by MALA

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 From:  Michael Gibson
10096.31 In reply to 10096.29 
Hi Mala,

re:
> > "If you click on CTRL during the drawing you will have "Sharp" junctions between Control Points..."
> Noticed no different in sharpness-.

Here's an example - this is using the Draw curve > Freeform > Control Points command, and on the 3rd point I'm holding down the Ctrl key and you can see that it leaves a "corner point" that is sharp rather than making a smooth curve at that spot:



- Michael
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 From:  Lara (MALA)
10096.32 In reply to 10096.31 
Ok - michael, I see. I understood while holding the crtl-key and drawing a circle, the points are changed in order to solve my gone problem...sry, for my english...





EDITED: 10 Feb 2021 by MALA

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 From:  Lara (MALA)
10096.33 
On my ring I got a new challenge that I cant do.
I would like to have filleting but the fillet command does not work.
May you take a look why, please?
Best, Mala
P.S.:what I do not understand too is the size of the file...it is so extremely hy in comparison to the others I made until now?!

EDITED: 10 Feb 2021 by MALA

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 From:  Michael Gibson
10096.34 In reply to 10096.33 
Hi Mala, how are you constructing this surface exactly? The file size has grown large because the surface is extremely dense with a huge number of control points in it.

For filleting, if you hide your curves you should be able to see that there is not any edge in the area you want to fillet, the surface is smooth there although it goes through a very tightly curved bend:





You'll probably need to build this in a some separate pieces instead of all in one single sweep.

- Michael

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 From:  Michael Gibson
10096.35 In reply to 10096.33 
Something similar to this, making separate outer and inner pieces.

First an outside piece which will be cut by these planes:



And then discard these areas:



And then a smaller inner piece which will be cut by these planes:



And have these areas discarded:



So now the outside and inside remaining pieces look like this:



You can select these spots and do a Loft to connect them, then Edit > Join the pieces together:



Hope this helps!

- Michael

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 From:  Lara (MALA)
10096.36 
Michael - I got it. Thank you!!!
Mala

EDITED: 10 Feb 2021 by MALA

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 From:  Lara (MALA)
10096.37 
Hi, I noticed that there is a little construction problem - different differences at the lofting parts. See it atached.
I cutted the tubes with two different sized cubes. The littler one is 26 mm for the smaller ring. The bigger ring is trimmed with cube, 28 mm. Then I had to rotate the cubes horizontally for a special winkle I need. Then I cutted the two rings with the cubes. The result, in the file, are different distances at lofting-surfaces.

How would you place at beginning the cutting objects in order to avoid the distance differents at the lofts? Ideas?

kind regards, Mala

EDITED: 10 Feb 2021 by MALA

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 From:  Michael Gibson
10096.38 In reply to 10096.37 
Hi Mala, sorry I'm not understanding the problem. It's just a normal fact of geometry and
mathematics that the projection of a rotated object does not keep equal distances in the projected view.

For example if you have a square in the Top view:



If you rotate it so that the plane of the square is not aligned with the top view:



Then the projection of it in the top view will not be a square with equal length sides anymore:



Your lofts have equal distances in 3D but they are at an angle to the top view so it is normal that the
projected lengths in the top view will not be equal.

- Michael

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 From:  Lara (MALA)
10096.39 
hmmm´...ok, Michael.
I tried an other way...but the result was exactly the same. I made a offset of the two big circles and moved it for 1 degree together. Sweep along the segment.
Perhaps someone has an idea somehow...best, Mala

EDITED: 10 Feb 2021 by MALA

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