Is it possible to select one of the faces of an object and then scale it?
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 From:  Psygorn (DRILLBIT)
10091.25 In reply to 10091.22 
:-) I did create half cylinder using Loft between 2 profile curves :-)

I just wish it was doable by two moves!

1- selecting the desired face!
2- scaling it!

:-)

Dear Michael I got you! the fact is I had worked with polygonal modeling programs in the past (mainly Blender) and I only did have access to Trial versions of Moi3D, fortunately this has changed!and by the beginning of the new year I laid my hands on Moi3D ( a super cool way to start a new year :-) ) so, I think you would see me more often here! with questions about features that I am more familiar with (considering my history with blender) !

EDITED: 1 Jan 2021 by DRILLBIT

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 From:  Michael Gibson
10091.26 In reply to 10091.25 
Hi Psygorn,

re:
> I just wish it was doable by two moves!
>
> 1- selecting the desired face!
> 2- scaling it!

Sorry but that's just not how things work with NURBS modeling. If you know you want to make a shape that's scaled on one end like that it's better to just directly construct it that way instead of building something else and trying to squish it.

NURBS solids do not squish around in the same way as polygon modeling does except in some special cases.

- Michael
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 From:  Frenchy Pilou (PILOU)
10091.27 
In fact in your special case (in fact for any case) :)

If you make 2 Flow (or more if you have a tortured object) that works perfectly! :)

I start from the first result above after the first Flow yet made!

Do you understand the subtility ? There are 2 "Flow" one view TOP, one view SIDE...

Here the second! (view side)
Et voilĂ ! Happy new year!

EDITED: 2 Jan 2021 by PILOU

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 From:  Psygorn (DRILLBIT)
10091.28 In reply to 10091.26 
Yes Dear Michael :-) I understand that things work differently in NURBS modeling.

Is it possible to make a command or button that helps you to achieve what I mentioned? for example imagine you select a face of a cube u run that command then it separates the face, give you the ability to scale it and then makes it joined to other edges using loft order and gives you one single piece?

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 From:  Psygorn (DRILLBIT)
10091.29 In reply to 10091.27 
oh wooow :-), let me study this move I'll get back to you :-)
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 From:  Frenchy Pilou (PILOU)
10091.30 In reply to 10091.29 
I have forgotten to say that places where you click on the surfaces are very important !

Else you will not obtain the result wished!

The 8 possible places are indicated in this link!
http://moi3d.com/4.0/docs/moi_command_reference8.htm#flow

Else it's a very funny method for deform something out of the classical methods or when anything works! ;)
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 From:  Michael Gibson
10091.31 In reply to 10091.28 
Hi Psygorn,

re:
> Is it possible to make a command or button that helps you to achieve what I mentioned? for
> example imagine you select a face of a cube u run that command then it separates the face,
> give you the ability to scale it and then makes it joined to other edges using loft order and
> gives you one single piece?

Well it could be possible but it would only work for special cases as well.
For example this object:



Would generate this result:



So that could be pretty weird.

It's better to construct your scaled object from the start.

- Michael

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 From:  Psygorn (DRILLBIT)
10091.32 In reply to 10091.31 
oh that's right!
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