V4 released!
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 From:  Fredrik (FREDRIKW)
10083.94 
Great work with v4 Michael! It runs very smoothly as always.
- Is the lama mode still there? Or is it me who cant remember the shortcut?

:)
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 From:  Frenchy Pilou (PILOU)
10083.95 In reply to 10083.94 
Rotating lamas always existing! :)
a Toggle function !
Shift + CTRL on the Options' button! ;)
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 From:  Fredrik (FREDRIKW)
10083.96 In reply to 10083.95 
Thanks Pilou!
I haven't used Moi in many years! Good old lama mode!
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 From:  wastzzz
10083.97 
Hi Michael. Anyone noticed some slowdowns on 4K resolutions? I am experiencing very sluggish behavior when moving objects, even in empty scenes.
This is not happening on my Macbook Pro (M1), and was better on my old PC monitor.

Massimo.
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 From:  Michael Gibson
10083.98 In reply to 10083.97 
Hi Massimo, what machine is the one where you're seeing the sluggish behavior?

Do you have MoI v3 set up on it? Does v3 behave differently?

- Michael
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 From:  wastzzz
10083.99 In reply to 10083.98 
Hi Michael, thanks for getting back at me.
I have an AMD Ryzen 3950X 16-Core + 32GB RAM + Nvidia GTX 1070.

The thing is, all my colleagues even with a 1080p display, noticed this "sluggish" feedback overall, especially when you are dragging/moving objects.

I have installed the v3 now, and it does not present this issue.

It's becoming quite difficult to work for me, the v4 lags a bit too much.

Best,
Massimo
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 From:  Michael Gibson
10083.100 In reply to 10083.99 
HI Massimo, can you please send me an e-mail at moi@moi3d.com, I can send you a test version that has a Direct3D9 display engine enabled in it.

One of the differences between v3 and v4 is that v3 used Direct3D9 while v4 uses Direct3D11. So there is some possibility that a machine can have a driver problem with v4 and not with v3 because of the different systems being used.

- Michael
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 From:  wastzzz
10083.101 In reply to 10083.100 
Thanks Michael, just sent you a mail.

All the best,
Massimo.
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 From:  mkdm
10083.102 In reply to 10083.1 
Hello Michael!

What about the porting for M1 Macs?
I mean a specific compiled version optimised for the M1, not the x86 binary ;)

Thanks and have a nice day.
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 From:  Michael Gibson
10083.103 In reply to 10083.102 
Hi Marco,

re:
> What about the porting for M1 Macs?
> I mean a specific compiled version optimised for the M1, not the x86 binary ;)

If you send me an e-mail at moi@moi3d.com I can send you the v4 beta universal build that has x86_64 and arm64 compiles in it.

I'm still waiting for the SketchUp SDK to be released with an arm64 version to enable .skp format output, that's the one remaining library that MoI uses that does not yet have an arm64 build for it.

- Michael
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 From:  mkdm
10083.104 In reply to 10083.103 
Hello Michael!

Thanks a lot for your reply.

I really appreciated your proposal but, unfortunately, currently I have no way to find some decent amount of time for beta testing.

But I stay tuned here to seize the day of the official release of Moi for the M1 Macs :)

Thanks and have a nice day!
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 From:  Michael Gibson
10083.105 In reply to 10083.104 
Hi Marco, probably the final release for the M1 / arm64 universal build will be the v5 final release.

But it may also depend on when the SketchUp SDK has an arm64 build ready.

- Michael
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 From:  mkdm
10083.106 In reply to 10083.105 
Ok. Got it :)
I'll stay tuned.

Just one final question (for now)

The M1/arm64 version will leverage on the Metal API like all many others modern App for Mac/iPad?
I really hope so.

Thanks.
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 From:  Michael Gibson
10083.107 In reply to 10083.106 
Hi Marco,

re:
> The M1/arm64 version will leverage on the Metal API like all many others modern App for Mac/iPad?


Currently the arm64 build still uses the OpenGL API and not Metal but that is something I plan to investigate.

- Michael
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Message 10083.108 deleted 3 May 2021 by MKDM

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 From:  mkdm
10083.109 In reply to 10083.107 
Ok. Thanks for the info.

Yes...it could be a big step forward if Moi could leverage on the power of the Metal API and get rid of the "old elephant" OpenGL.

Have a nice day.
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 From:  Michael Gibson
10083.110 In reply to 10083.109 
Hi Marco,

re:
> Yes...it could be a big step forward if Moi could leverage on the power of the
> Metal API and get rid of the "old elephant" OpenGL.

I'm not sure why you think it would be a "big step forward". If all goes well everything should function the same and there will be no apparent difference in normal operation.

- Michael
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 From:  Metin (METIN_SEVEN)
10083.111 
Just upgraded to MoI V4 and installed it again after a long vacation to Blenderland. :) Feels great to return to MoI.

As MoI's UI / UX is very intuitive, it didn't take long to get acclimatized to the tools again. Looking forward to exploring what's new since V3.

One question for now: how do I change the navigation controls to match those of Zbrush?

Right now I changed my pen buttons to make the lower side-button equal the RMB, so that button rotates the perspective view, and Control + that button zooms.

I would like to pan using Alt + RMB. Is that possible?

Thanks!

Metin
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 From:  Michael Gibson
10083.112 In reply to 10083.111 
Hi Metin, welcome back! :)

re:
> I would like to pan using Alt + RMB. Is that possible?

In moi.ini find this in the [View] section:
AltRMBPan=n

and set it to be AltRMBPan=y . Does that do what you need?

- Michael
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 From:  Metin (METIN_SEVEN)
10083.113 In reply to 10083.112 
Many thanks Michael! It really feels good to be back. I've missed MoI's elegant workflow.

AltRMBPan=y works, thank you. Combined with the Reverse Zoom Button option the navigation controls are now exactly as in ZBrush.

Now I'm going to read http://moi3d.com/wiki/V4Beta , and refresh my MoI.ini settings memory. I've kept my prevous MoI.ini, filled with little script shortcuts. :)

Regards from the Netherlands,

Metin
visualizer • illustrator • animator • 3D designer — metinseven.nl
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