V4 released!
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 From:  Michael Gibson
10083.84 In reply to 10083.82 
@WN - the bug there is in the face splitting mechanism in the geometry library. I can avoid the bug by handling dividing it at creases while it is still a surface before it becomes a face with trimming boundary topology.

- MIchael
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 From:  blackd3er77
10083.85 
MoI is a very great tool. The MoI forum is simple, but the people supporting it are very friendly. Thanks for programming this great stuff. I love programming. I love MoI.
Keep working guy... Of course I bought MoI :)
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 From:  Michael Gibson
10083.86 In reply to 10083.85 
> MoI is a very great tool. The MoI forum is simple, but the people supporting it are very friendly.
> Thanks for programming this great stuff. I love programming. I love MoI.
> Keep working guy... Of course I bought MoI :)

Thank you!

- Michael
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 From:  jabber (JABBERMACY)
10083.87 
https://i.imgur.com/YnMUFg8.png

yeah loft does have some odd behaviour
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 From:  Michael Gibson
10083.88 In reply to 10083.87 
Hi jabber,

re:
> https://i.imgur.com/YnMUFg8.png
>
> yeah loft does have some odd behaviour

Can you please post the .3dm model file with the curves in it that you are lofting? Then I will be able to check if your case is also already fixed for v5 as well.

- Michael
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 From:  jabber (JABBERMACY)
10083.89 In reply to 10083.88 
Attached, 5 side star is main offender
Attachments:

Image Attachments:
Size: 54.5 KB, Downloaded: 41 times, Dimensions: 467x370px
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 From:  Michael Gibson
10083.90 In reply to 10083.89 
Hi jabber,

re:
> Attached, 5 side star is main offender

Thanks - yes this one is also fixed up for the first v5 beta. That shouldn't be too far off I need to wrap up some experiments before it's ready.

- Michael
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 From:  Rudl
10083.91 
Welcome, first V5 Beta
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 From:  Larry Fahnoe (FAHNOE)
10083.92 In reply to 10083.90 
> for the first v5 beta. That shouldn't be too far off I need to wrap up some experiments before it's ready.

Good heavens man, you've barely had time to catch your breath after you finished the wonderful V4 release! I wasn't expecting to see a beta for quite some time, but will now look forward to the V5 beta series. Best wishes for a smooth and satisfying development process!!

--Larry
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 From:  Michael Gibson
10083.93 In reply to 10083.92 
Hi Larry, well for V4 to V5 there isn't going to be a big internal restructuring like there was from V3 to V4. So the v5 betas will start just as soon as I have some actual useful new stuff working.

- Michael
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 From:  Fredrik (FREDRIKW)
10083.94 
Great work with v4 Michael! It runs very smoothly as always.
- Is the lama mode still there? Or is it me who cant remember the shortcut?

:)
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 From:  Frenchy Pilou (PILOU)
10083.95 In reply to 10083.94 
Rotating lamas always existing! :)
a Toggle function !
Shift + CTRL on the Options' button! ;)
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 From:  Fredrik (FREDRIKW)
10083.96 In reply to 10083.95 
Thanks Pilou!
I haven't used Moi in many years! Good old lama mode!
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 From:  wastzzz
10083.97 
Hi Michael. Anyone noticed some slowdowns on 4K resolutions? I am experiencing very sluggish behavior when moving objects, even in empty scenes.
This is not happening on my Macbook Pro (M1), and was better on my old PC monitor.

Massimo.
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 From:  Michael Gibson
10083.98 In reply to 10083.97 
Hi Massimo, what machine is the one where you're seeing the sluggish behavior?

Do you have MoI v3 set up on it? Does v3 behave differently?

- Michael
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 From:  wastzzz
10083.99 In reply to 10083.98 
Hi Michael, thanks for getting back at me.
I have an AMD Ryzen 3950X 16-Core + 32GB RAM + Nvidia GTX 1070.

The thing is, all my colleagues even with a 1080p display, noticed this "sluggish" feedback overall, especially when you are dragging/moving objects.

I have installed the v3 now, and it does not present this issue.

It's becoming quite difficult to work for me, the v4 lags a bit too much.

Best,
Massimo
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 From:  Michael Gibson
10083.100 In reply to 10083.99 
HI Massimo, can you please send me an e-mail at moi@moi3d.com, I can send you a test version that has a Direct3D9 display engine enabled in it.

One of the differences between v3 and v4 is that v3 used Direct3D9 while v4 uses Direct3D11. So there is some possibility that a machine can have a driver problem with v4 and not with v3 because of the different systems being used.

- Michael
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 From:  wastzzz
10083.101 In reply to 10083.100 
Thanks Michael, just sent you a mail.

All the best,
Massimo.
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 From:  mkdm
10083.102 In reply to 10083.1 
Hello Michael!

What about the porting for M1 Macs?
I mean a specific compiled version optimised for the M1, not the x86 binary ;)

Thanks and have a nice day.
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 From:  Michael Gibson
10083.103 In reply to 10083.102 
Hi Marco,

re:
> What about the porting for M1 Macs?
> I mean a specific compiled version optimised for the M1, not the x86 binary ;)

If you send me an e-mail at moi@moi3d.com I can send you the v4 beta universal build that has x86_64 and arm64 compiles in it.

I'm still waiting for the SketchUp SDK to be released with an arm64 version to enable .skp format output, that's the one remaining library that MoI uses that does not yet have an arm64 build for it.

- Michael
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