V4 released!
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 From:  mkdm
10083.137 In reply to 10083.136 
Hello Michael.

A quick (for you) help, if you can.

I need a very quick inline script that have to do the following:

Select all objects (solids or surfaces) that belongs to the currently selected edges (and, at the same time, deselect the input selected edges)

Could you tell me?

Thanks and have a nice day.
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 From:  mkdm
10083.138 In reply to 10083.136 
Helo Michael.

I'm sorry if I ping you again...

Could you help with the little inline script I asked for?
(you can find the answer in my previous message)

Thanks.
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 From:  Michael Gibson
10083.139 In reply to 10083.137 
Hi Marco,

re:
> Select all objects (solids or surfaces) that belongs to the currently selected edges (and, at
> the same time, deselect the input selected edges)

You can get the selected edges using this:
code:
var edges = moi.geometryDatabase.getSelectedObjects().getEdges();

Then you'll want to loop through every edge something like this:
code:
for ( var i = 0; i < edges.length; ++i )
{
var edge = edges.item(i);
....
}

To deselect the edge you would do:
code:
edge.selected = false;

To get the parent surface or solid of the edge you would do:
code:
edge.getParentBRep();

So putting that all together it would go something like this:

code:
var edges = moi.geometryDatabase.getSelectedObjects().getEdges();
for ( var i = 0; i < edges.length; ++i )
{
   var edge = edges.item(i);
   edge.selected = false;
   edge.getParentBRep().selected = true;
}


Hope that helps! - Michael
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 From:  mkdm
10083.140 In reply to 10083.139 
Perfect Michael!

Exactly what I needed.
Thanks!

One question...

Trying to write some new scripts for my very personal workflow, I've seen that the version of JS that Moi can interpret is rather...aged.
I can't use any modern construct or technique of ES6 like, arrow functions, let and const, deconstructing and so on...

Which version of JS Moi is capable of?

Are you thinking of support newer and more modern version of JS?

Thanks again.
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 From:  Michael Gibson
10083.141 In reply to 10083.140 
Hi Marco, I'm glad that was what you needed.


> Which version of JS Moi is capable of?

I think it's ECMAScript5.


> Are you thinking of support newer and more modern version of JS?

No, currently I don't have any specific plans for that.

- Michael
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 From:  mkdm
10083.142 In reply to 10083.141 
re > No, currently I don't have any specific plans for that.

..Pity

ES6 has a very good sets of other modern programming languages paradigm.

Anyway. Thanks for the reply.
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Message 10083.143 deleted 15 May 2021 by ANDYA

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 From:  pokoy (MARCIN)
10083.144 In reply to 10083.1 
I totally missed the v4 release as I have lost the track but here's my belated congrats and a big thank you!
V4 managed to open files that I couldn't import in my main DCC app so it's already helped me within the first 10 minutes after the purchase :D

Also, it's nice to see that this place still is as cozy and warm as it was years ago.
Michael, thank you again for MoI3d and stay safe and healthy!
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 From:  mkdm
10083.145 In reply to 10083.1 
Hello Michael.

I ask you a little help to do the followings two things, because I don't know where I could find this documentation.

FIRST question:
In one of my scripts, I need to programmatically and temporarily set to "FixedColor" this two settings:

code:
moi.view.surfaceColorMode
moi.view.edgeColorMode


But none of the attempts that I show you here worked out.

code:
moi.view.surfaceColorMode = "FixedColor";
moi.view.edgeColorMode = "FixedColor";

moi.view.surfaceColorMode = 0;
moi.view.edgeColorMode = 1;

moi.view.surfaceColorMode = "Fixed color";
moi.view.edgeColorMode = "Fixed color";

moi.view.surfaceColorMode = "FixedColor";
moi.view.edgeColorMode = "FixedColor";


Also I can't figured out how to revert to the original state:
code:
moi.view.surfaceColorMode = "ByStyle";
moi.view.edgeColorMode = "ByStyle";


None of them did work.

What I have to write in the code?

SECOND question:

I need to put in an javascript array ALL the NAMED objects. That is, ALL the objects that have a NAME explicitly set by the user.

What is the Moi'API call to use?




Thanks and have a nice day.
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 From:  Michael Gibson
10083.146 In reply to 10083.145 
Hi Marco,

re:
> But none of the attempts that I show you here worked out.

Your code is working ok for me over here. Here is what I tested:

moi.view.surfaceColorMode = "FixedColor";
moi.view.edgeColorMode = "FixedColor";

moi.ui.alert( moi.view.surfaceColorMode ); // Says "FixedColor".
moi.ui.alert( moi.view.edgeColorMode ); // Says "FixedColor";

moi.view.surfaceColorMode = "ByStyle";
moi.view.edgeColorMode = "ByStyle";

moi.ui.alert( moi.view.surfaceColorMode ); // Says "ByStyle".
moi.ui.alert( moi.view.edgeColorMode ); // Says "ByStyle".


re:
> I need to put in an javascript array ALL the NAMED objects. That is, ALL the objects that have a NAME explicitly set by the user.
>
> What is the Moi'API call to use?


Call moi.geometryDatabase.getObjects() to return an object list of all objects, then go through and test each object's .name property.

Something like:

var objs = moi.geometryDatabase.getObjects();
var names = [];

for ( var i = 0; i < objs.length; ++i )
{
var obj = objs.item(i);
if ( obj.name )
names[ obj.name] = true;
}

- Michael
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 From:  mkdm
10083.147 In reply to 10083.146 
Hi.

re:
> "Your code is working ok for me over here."

Hmmm...strange thing :) It didn't work for me.
Ok. I'l try it one more time

Thanks for the other reply also.
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 From:  mkdm
10083.148 In reply to 10083.146 
OK :)

I managed how to achieve what I want.

I discovered that (it seems) the problems is that after calling:

code:
moi.view.surfaceColorMode = "FixedColor";
moi.view.edgeColorMode = "FixedColor";


the current active viewport (in my case the "3D" viewport) doesn't do a "refresh", so the objects still looks like before.

But, instead, if I other two lines of code, all works as excpeted:

code:
moi.view.surfaceColorMode = "FixedColor";
moi.view.edgeColorMode = "FixedColor";

// just to FORCE the refresh of the active viewport
moi.geometryDatabase.selectAll();
moi.geometryDatabase.deselectAll();


So, now it works.
Anyway...am I using the correct solution?

Thanks.
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 From:  Michael Gibson
10083.149 In reply to 10083.148 
Hi Marco, was it that the edges looked ok but surfaces did not?

There is probably a bug where surface colors are not getting recalculated, I'll see about fixing that up but for now the method you're using should work around the bug.

- Michael
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 From:  Michael Gibson
10083.150 In reply to 10083.148 
Hi Marco, also instead of calling the selection functions you could try calling:

moi.geometryDatabase.updateStaticFaceColors();

That should trigger the needed recalculation for changes to surface color. I will update changing surfaceColorMode to do that automatically.

- Michael
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 From:  mkdm
10083.151 In reply to 10083.150 
HI. Thanks for help.

re:
> was it that the edges looked ok but surfaces did not?

In can say for sure that surfaces were not updated but honestly I didn't notice If also edges has the same problem

re:
> moi.geometryDatabase.updateStaticFaceColors();

Ok. I'll also try that.

Thanks.
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 From:  mkdm
10083.152 In reply to 10083.150 
Thanks Michael.

I'm now using the call to moi.geometryDatabase.updateStaticFaceColors(); to force a refresh of the surface color in the viewport.
It works :)

Please, help me also with this last (for the moment) question:

Is there a way to programmatically set the current Lighting mode?

I mean, a way to programmatically mimic what we can find into the moi.ini settings:

code:
LightingOptions={"selected":"Porcelain"...and so on...}


I ask this because I need to store in a backup variable the current Lighting mode, then set it to a custom Light that I created, named "Drat 2", the reset it back to its original moi's setting.

Is there an Api call to set that LightingOptions={"selected"} ?

Thanks.
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 From:  Booleano
10083.153 
Hi:

I have this pop-up window, with several icons made by me, that call scrips.
They are what I know are within yellow lines

And I would like to know how to put a name under each icon.

This is a line of code for a custom icon in the "SidePane.htm" file.

"" How would I have to modify each line of code. Attached image of my window Thanks.
<moi: CommandButton icon = "moi: //ui/icons/ReconstructCurve.png" command = "ReconstructCurve"> </ moi: CommandButton>



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 From:  Michael Gibson
10083.154 In reply to 10083.153 
Hi Booleano,

re:
> How would I have to modify each line of code. Attached image of my window Thanks.

You would put the text content inside the opening/closing tag of the <moi:CommandButton> element, like this:

<moi:CommandButton icon = "..." command = "...">Text content goes here</moi:CommandButton>

- Michael
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 From:  Michael Gibson
10083.155 In reply to 10083.152 
Hi Marco,

re:
> I'm now using the call to moi.geometryDatabase.updateStaticFaceColors(); to force a refresh of
> the surface color in the viewport.
> It works :)

Great, that should work for now. That's a bug that I will fix up though, it should be doing that automatically when surfaceColorMode is modified.

re:
> Is there a way to programmatically set the current Lighting mode?

Yes, check out the properties used in LightingOptions.htm .

- Michael
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 From:  Booleano
10083.156 In reply to 10083.154 
Hi Michael.

Perfect.
Can the icons be resized?
If the text is long, it comes out like this.

Thank you.




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