Hi RD, which version of MoI are you using? In your first file above it looks like the problem is the object isn't all joined together into a single solid, it's got some pieces separated out as separate surfaces. If you use Edit > Join on it to glue it into a solid then Inset should work on it.
Then the way that Inset works is related to the Offset/Shell commands, where the geometry is formed by offsets of the surrounding faces. The sides will be of "constant wall thickness", so for example a shell on an object like this:
Will produce a result like this:
And an Inset will produce a similar result with a limited depth like this:
So it's normal for the results to have an angled side wall. The side walls come from offsets of the surrounding faces, and if the surrounding faces are angled then their offsets will also be angled.
I think you're looking for a different kind of result with something like an extrusion of the base face instead of a constant wall thickness. Currently there isn't an option to generate that kind of result with the Inset command, you would instead need to do something like offset the edges then extrude that and use a boolean, or you could also offset the edges and then use Edit > Trim with the "Keep all joined" option turned on to cut out a face and then extrude that inner face fragment.
- Michael
- Michael
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