Moi and Rhino viewport display
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 From:  Val (GAT)
1004.10 In reply to 1004.9 
You read my mind hehe. lets hope that Micheal sees the potencial of OSX and how much MONEY could be rolling into his bank account."

I agree
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 From:  Michael Gibson
1004.11 In reply to 1004.8 
> well in my mind it does, so I wanted to change the shaded view color
> from neutral grey to a rich indigo, is that possible?

Hi Nuri, you can change the shade color by editing moi.ini . It is usually located under
c:\Documents and Settings\ [your login name] \Application Data\Moi\moi.ini .

Close down MoI first, and then open up moi.ini in a text editor like notepad. Inside the [View] section there is an entry:

[View]
SurfaceUnselectedColor=255,255,255

This is an RGB value that you can change, so something like 200,200,255 would be kind of a lightish blue.

- Michael
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 From:  shokan
1004.12 
Hi
First time posting here. I will be using a 3D LCD monitor called iz3d. It can display stereo images of DirectX driven renders. I want to model while seeing stereo.The choice of programs that use DirectX in their viewports that I could be using are: trueSpace, XSI 6, 3D-Brush (new ZBrush-type of program from Russia). From the discussion above, may I ask if I would be modeling with a DirectX display in MoI? I apologize if I have asked before in an email to the company... I have been asking about DirectX all over the place :)
Thanks,
Peter
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 From:  Michael Gibson
1004.13 In reply to 1004.12 
Hi Peter - yes, MoI uses DirectX to do the 3D rendering for its viewport display.

- Michael
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 From:  Marc (TELLIER)
1004.14 In reply to 1004.11 
> [View]
> SurfaceUnselectedColor=255,255,255

Hi Michael, is there some way to show selected objects in a different color than hovered ones?

Regards,

Marc
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 From:  Michael Gibson
1004.15 In reply to 1004.14 
Hi Marc, you can tweak those colors too if you want. In moi.ini these are available:

[View]
SurfaceUnselectedColor=255,255,255
SurfaceUnselectedTransitionColor=255,255,208
SurfaceSelectedTransitionColor=255,255,128
SurfaceSelectedColor=239,239,0


The "Transition" ones are the ones for hovering. SurfaceUnselectedTransitionColor is the one used when you hover over an unselected object, and SurfaceSelectedTransitionColor is the one used when you hover over a selected object, where clicking it would unselect it.

They are used for more than just hovering directly over the surface though, they are also used in some other situations where clicking down would change the selection, like if you move over an edge.

- Michael
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 From:  Marc (TELLIER)
1004.16 In reply to 1004.15 
Thank you Michael for pointing out these adjustments. If I understand correctly these are only for surfaces, there is no adjustments for edges and curves hover state?

Regards,

Marc
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 From:  Michael Gibson
1004.17 In reply to 1004.16 
Hi Marc, you can adjust the color of curves and edges by using these 2 entries:

[View]
LineUnselectedColor=0,0,0
LineSelectedColor=255,255,32


Hovering for edges and curves works slightly differently than for surfaces. When you hover over a curve, the curve itself doesn't change color, instead there is a halo type glow that is drawn around it as an extra thing.

If your curve is unselected, the halo will be in the selected color, showing that if you click down that curve will become selected.

If you curve is selected, the halo will be in the unselected color, showing that if you click down that curve will become unselected.

So for curves, those 2 settings above control both the normal appearance and hovering.

- Michael
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 From:  Marc (TELLIER)
1004.18 
Thanks!

Marc
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