Mirror one side and connect
All  1-3  4-12

Previous
Next
 From:  Frenchy Pilou (PILOU)
10031.4 In reply to 10031.3 
You see iso curves only when you draw them or when thare drawn!

Else you have the Multi-iso http://moi3d.com/forum/index.php?webtag=MOI&msg=6841.14

  Reply Reply More Options
Post Options
Reply as PM Reply as PM
Print Print
Mark as unread Mark as unread
Relationship Relationship
IP Logged

Previous
Next
 From:  bemfarmer
10031.5 In reply to 10031.3 
Hi RJ,

The Iso command is along-side the Project and
Silhouette commands:

Construct>Curve>Iso (u or v or both can be selected)

There may be better ways than my remarks.
Others will chime in when the time zones align:-)

- B
  Reply Reply More Options
Post Options
Reply as PM Reply as PM
Print Print
Mark as unread Mark as unread
Relationship Relationship
IP Logged

Previous
Next
 From:  dinos
10031.6 
Hi Rj, nice model!

you can easily fix the surface continuity at the join by Trimming a bit from each side and filling the gap using Blend G2.

Dinos











  Reply Reply More Options
Post Options
Reply as PM Reply as PM
Print Print
Mark as unread Mark as unread
Relationship Relationship
IP Logged

Previous
Next
 From:  nameless
10031.7 In reply to 10031.6 
Hi RJ!

If you divided your model in half and you get this result after mirroring, then it might be the case that your initial model was not completely symmetrical to begin with, or it would have this groove as well. Is that a SubDivision surface import or you modeled it inside MoI?

ps. Your model resembles a duck skull, it's cool :D

EDITED: 13 Nov 2020 by NAMELESS

  Reply Reply More Options
Post Options
Reply as PM Reply as PM
Print Print
Mark as unread Mark as unread
Relationship Relationship
IP Logged

Previous
Next
 From:  RJ (GEOPIC)
10031.8 In reply to 10031.4 
THX a lot Pilou!!
  Reply Reply More Options
Post Options
Reply as PM Reply as PM
Print Print
Mark as unread Mark as unread
Relationship Relationship
IP Logged

Previous
Next
 From:  RJ (GEOPIC)
10031.9 In reply to 10031.5 
THX Bemfarmer for your help!!
  Reply Reply More Options
Post Options
Reply as PM Reply as PM
Print Print
Mark as unread Mark as unread
Relationship Relationship
IP Logged

Previous
Next
 From:  RJ (GEOPIC)
10031.10 In reply to 10031.6 
Hey Dinos! This is a very good idea!! THX for your help - I appreciate that very much!!
  Reply Reply More Options
Post Options
Reply as PM Reply as PM
Print Print
Mark as unread Mark as unread
Relationship Relationship
IP Logged

Previous
Next
 From:  RJ (GEOPIC)
10031.11 In reply to 10031.7 
hahahaha... duck skull :-) :-) - you are right. Yes, maybe it had already this groove. No, I have modeled it complete in MOI3D - I come from poly-modelling within c4d - 7 years now and it took (still take) some rethinking about modelling - but overall I love this method much more over polymodelling - the best would be to have both in Moi3d :-) ...
  Reply Reply More Options
Post Options
Reply as PM Reply as PM
Print Print
Mark as unread Mark as unread
Relationship Relationship
IP Logged

Previous
 From:  Frenchy Pilou (PILOU)
10031.12 In reply to 10031.11 
You can yet make funny spaceSphips in a minute like poly/ subD moding inside MOi! ;)

Take a look at this marvelous thread! ! :)
https://moi3d.com/forum/index.php?webtag=MOI

Of course you can complexify ...it's just 10 seconds scribling...

EDITED: 14 Nov 2020 by PILOU

  Reply Reply More Options
Post Options
Reply as PM Reply as PM
Print Print
Mark as unread Mark as unread
Relationship Relationship
IP Logged
 

Reply to All Reply to All

 

 
 
Show messages: All  1-3  4-12