I suggest you the free TopMod who can make this sort of thing!
https://moiscript.weebly.com/topmod.html
A killer one: never seen so easy and powerful prog! :)
So seems to me that your form above will be a game boy for it! :)
To obtain the kind of organic, openwork structure typical of TopMod from your base quadrilateral mesh, follow these steps to continue your modeling process:
1. Apply a preliminary subdivision (Doo-Sabin)
Before hollowing out the form, it is common to apply an initial round of subdivision to restructure the geometry:
Apply one iteration of the Doo-Sabin algorithm. Unlike Catmull-Clark, Doo-Sabin gives quadrilaterals a more mathematical and structured appearance, which serves as an excellent foundation for this type of sculpture.
2. Use Rind Modeling (Hollowing and shell creation)
This is the core function in TopMod, which allows you to transform a solid volume into a mesh-like or perforated tubular structure (as seen in your image):
Select the loops of quadrilateral faces that you wish to transform or remove.
Apply the Rind Modeling function. This command converts your mesh into a thin, hollow shell while opening up and piercing the corresponding areas.
3. Smoothing and finishing (Catmull-Clark)
Once the openwork shell has been generated, the edges may appear a bit too rigid:
Apply one or more iterations of the Catmull-Clark algorithm (or Doo-Sabin again) to smooth the edges, round out the junctions, and achieve that fluid, organic, 3D-sculpted look.
By experimenting with your initial selection of quadrilateral loops before activating Rind Modeling, you can freely adjust the size, thickness, and shape of the openings.