Users of Blender how to smooth this to import to Moi

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 From:  Matadem
12128.1 
Good day.
I've been playing with Blendertopo a kind to topology optimization in Blender.
I would like to have it smooth as possible and Into Moi for further details.

But I cannot get the results I want or maybe there is some add on or technique that I am not aware of.
I tried autoremesher but still not what I am looking for....

I think the result I am looking for is close to powersurfacing in Solidworks or smoothing in Altair https://www.youtube.com/watch?v=h-n1HTpysC0
Is there a way to get close to it and into Moi for 3d printing?
Tnx!

EDITED: 16 Oct by MATADEM

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 From:  Michael Gibson
12128.2 In reply to 12128.1 
Hi Matadem, what was the result that you got from autoremesher?

Some other remeshing tools shown here:
https://www.youtube.com/watch?v=CviZw41IbMg

- Michael
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 From:  Matadem
12128.3 In reply to 12128.2 
Good day.
I tried a few settings and getting close...but not exactly..
I am guessing the only way is try to recreate it in Blender and or Nvil3d and send back to Moi3d..now I am looking more into it seems polynurbs is used to get the smooth result am looking for.
but I do not know any decently priced app to do this...

Tnx!

EDITED: 17 Oct 11:16 by MATADEM

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 From:  Zooen
12128.4 In reply to 12128.2 
Thanks for the link, Michael.
I use Quad Remesher from time to time and I’m quite happy with it, although it does produce, erm, surprising results depending on the object you’re trying to retopologise.

- Zooen

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 From:  MO (MO_TE)
12128.5 In reply to 12128.1 
Hi Matadem,

The attached OBJ file is similar to a pipe structure. You can use your topology optimization results as a reference to generate helper curves to serve as pipe rails, then use the "MultiPipe2" command. You can also use different styles to set various pipe radii.

If you plan to create more complex objects like those in the video, you will need to retopologize your object, which can be challenging. While there are various plugins for automatic retopology, I haven't tried all of them. Here are a few tips that may help with an auto-retopology workflow:

1- Make the object symmetrical to achieve cleaner results more quickly.
2- Use a denser mesh for retopologizing, your object file was too low poly. In my experience, results are better on slightly denser meshes—though not excessively so. For your object, I first used the "Remesh" modifier to make it slightly denser and then processed it with the "QRemeshify" plugin. (Any other auto remesher will do)

Attached the multipipe result and remeshed object (not perfect).

MultiPipe Command:
https://moi3d.com/forum/messages.php?webtag=MOI&msg=12116.6

QRemeshify:
https://ksami.gumroad.com/l/QRemeshify

p.s
It has been a long time since I last updated this plugin. I realized it's been two years since the last update, so it might not be compatible with newer versions of Blender.

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