3D View reset Gizmo/Fly cam

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 From:  Yanus3D (JANUSZBIELA)
11994.1 
Hi.

Is there a way, similar to Unity, to reset the original Gizmo coordinates in the 3D view?
I ask because I often encounter models shifted far from the original 0.0.0 coordinates (sometimes by over 200 meters due to a specific pipeline that I cannot change). This makes it very difficult to view the model, especially during exporting when I need to assess the wire density.
In Unity, it is very simple.
- Double-clicking the middle mouse button on the object surface resets the Gizmo to the clicked point and allows the user to rotate around this point.
- Using keyboard cursors, I can freely fly into the scene (it's an extended quality-of-life feature).

Probably, I do not know the keyboard shortcut in MoI or doesnt exist for it. Is there an option to select a surface and reset the gizmo on that surface?
Thanks!
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 From:  Michael Gibson
11994.2 In reply to 11994.1 
Hi Yanus3D, MOI does not have a 3D Gizmo like you see in animation focused DCC programs.

Instead it has a 2D edit frame similar to 2D vector editing programs like Adobe Illustrator and Inkscape.

You can reset the 2D edit frame on an object by clearing selection and reselect the object.

- Michael
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 From:  Michael Gibson
11994.3 In reply to 11994.1 
Or if you want to reset the 3D view's pivot point for orbiting the camera you can do that by selecting your surface and then click the "Reset" button on the view:



You can also set the 3D view rotation pivot to a specific point using the Zoom Area button on that same toolbar.

- Michael
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