Moi3d surface modeling question

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 From:  Matadem
11787.1 
Good day.
Question here...
If I have a surface and I want to add more point/grid to manipulate the surface what is the best way to do this?
so basically I want to increase the point count on the surface.

Isocurves would do it as well?
Tnx!
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 From:  BurrMan
11787.2 In reply to 11787.1 
I would start with Edit Menu "Add Point". You can choose U or V or Both....

After that there are mutiple ways to remake the surface with different point structures
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 From:  Michael Gibson
11787.3 In reply to 11787.1 
Hi Matadem,

re:
> what is the best way to do this?

Generally it's better to do surface point manipulation in a sub-d modeling program rather than inside MoI.

The main reason why is that in a sub-d model you can add in just one single point. On a NURBS surface you can' do that, on a NURBS surface you have to add in an entire row or column of points.

Some previous discussion here:
http://moi3d.com/forum/messages.php?webtag=MOI&msg=11660.1

- Michael
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 From:  Frenchy Pilou (PILOU)
11787.4 
Can be useful with deform / Flow ;)
---
Pilou
Is beautiful that please without concept!
My Moi French Site
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 From:  Frenchy Pilou (PILOU)
11787.5 
As you see Add points on deformed surface is not easy
You can use Cmorph by Max Smirnov + LineWeb by Michael .... for a more regulated result! ;)
In your case you must Flip one of the Half perimeter curve before use the Lineweb
else curves will be crossed!
(select curve(s) Press Tab and write "Flip" )
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 From:  Frenchy Pilou (PILOU)
11787.6 
Take longitudinal curves / Rebuild as you want
Hide Point
Then LineWeb / Curve (order of selection curve is important! )
Trim
Network / Lighter if you want a surface (Move Points before ask Network ! )
Et voilĂ ! :)





Move Points before ask Network !

EDITED: 24 Aug 5:06 by PILOU

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