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From: bemfarmer
3d printing with: carbon kevlar and fiberglass resin with a polystyrene lining
https://www.3dnatives.com/en/3d-printed-bicycle-helmet-voronoi-190820204/
- Brian
From: Larry Fahnoe (FAHNOE)
Hi Brian,
You're welcome! Much simpler now: no extraneous options, just create points for the centers of selected circles and arcs.
If someone still wants the coordinate values, either follow up with SavePointFile or use Coordinates which creates leaders with either absolute or relative coordinates. Coordinates will be finished soon.
Added a minor modification to the CenterPoints script to check the MoI version as the script uses features introduced in version 4.
--Larry
Attachments:
CenterPoints-011.zip
From: bemfarmer
CenterPoints (11) works in MoI4Beta, for circles or circular arcs.
- B
From: moritzbock (MORITZ)
Doesn't work with my MoI V4 beta...
- moritz
Image Attachments:
Bildschirmfoto 2020-08-23 um 19.43.28.PNG
From: Larry Fahnoe (FAHNOE)
Hi Moritz,
Thanks for catching that! I had zipped up the wrong version of the script & thus the error message you should not have received. The correct version is attached in the message above.
--Larry
From: moritzbock (MORITZ)
Hi Larry,
now it works properly ;-}
Thank you
-moritz
From: stefano (LIGHTWAVE)
Hi Wayne out of interest, can the node editor search the 'workspace' / drawing for a series of points that are already
in place - e.g. node editor checks drawing for all entities with a specific geometry, object name or a certain line color
THEN after these points or objects are selected we run another function on or with those shapes that 'qualified'.
BR Stefano.
From: wayne hill (WAYNEHILL5202)
Hi Stefano,
The Node Editor has many limitations. It is a rudimentary parametric scripting tool supported by a limited number of members in a public domain. What you are asking goes well beyond the capability of the Node Editor.
Wayne
From: Larry Fahnoe (FAHNOE)
Hi Stefano,
It sounds like you are asking about how to select objects and then run commands on them. The design of the MoI UI incorporates that type of workflow already. Beyond the click and click/drag selection mechanisms, suggest you explore the Scene Browser to be able to select via names, types, or styles. Many MoI commands operated on the object(s) that are previously selected, but if no object is selected, the command prompts you for what to select. You don't really need any additional scripts to do these basic tasks.
--Larry
From: bemfarmer
Two nodes are "get by name" and "get by style"
- B
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