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Full Version: Let's Model a Custom Truck!

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From: Michael Gibson
21 Aug 2021   [#23] In reply to [#22]
Hi Kenmo, I love the 1960 Corvette!! And other 1960 cars too like even Volvo has that really cool compact for 1960! :)

- Michael
From: ed (EDDYF)
21 Aug 2021   [#24] In reply to [#22]
KENMO says, "Would love to see a tutorial on a Delahaye or Duesenberg/Aubrn/Cord form the fat fender era..."

KENMO, have you been looking over my shoulder the last couple of months? :) I love "fat fender" cars.

I can't give a specific time, but the model is essentially finished. Doing renders and the write up takes time.

I'll probably post a partial teaser shot as I get further along.

Keep your eye on the MoI forum :)

Ed Ferguson
From: KENMO
21 Aug 2021   [#25] In reply to [#24]
I hope you have a youtube channel. I learnt more about MOI3D and car modeling in your post then all the stuff I read & watched elsewhere.

Can I ask what renderer do you use?

I use e-onsoftware's Vue or DAZ 3D's Iray. I also use 3DCoat's native renderer.

However since all three apps can not import .3dm, I must export from MOI3D as an obj which often gives me very bad topology (and I tried alot of settings)and causing issues with uv mapping and texturing in 3D Coat.

3DC's auto retopo feature gives me bad topology and I hate manual retopologyzing in 3D Coat. It's like modeling the object twice.

Cheers & many thanks
From: ed (EDDYF)
21 Aug 2021   [#26] In reply to [#25]
I use Keyshot Pro for rendering using the OBJ export from MoI. The two programs play very well together.

Keyshot can also import NURBs. They claim it gives smoother edges, but I can't perceive any improvement, so I stay with OBJ. Sometimes I adjust the MoI exporter to suit the particular model if needed. I've never had an issue with tessellation.

I have no experience with texturing programs. Normal Maps in Keyshot is all I use for texture.

Ed Ferguson
From: KENMO
29 Apr 2023   [#27] In reply to [#20]
What a great tutorial, This helped more than any other tutorial I could find on MOI3D.

Many thanks, I only hope & pray you do more tutorials like this.
From: ed (EDDYF)
29 Apr 2023   [#28] In reply to [#27]
Thank you! I do have a car model that I started designing over a year ago. I need to put on the final details and make the tutorial. This one uses Max's SubD script for the body, and NURBS for everything else.

Ed Ferguson
From: TMeeks
30 Apr 2023   [#29] In reply to [#20]
"Big Fender Cars"

One just caught my attention on a TV show about Pebble Beach. The trunk and back fenders went on forever!

I'm not exactly sure what the specific term Big Fender Cars means; but, Delahaye must come close.

https://duckduckgo.com/?t=ffab&q=delahaye+cars&iax=images&ia=images

Thank you for this tutorial. It was cool to follow along with each step. Loved it!

Tom
From: ed (EDDYF)
1 May 2023   [#30] In reply to [#29]
I'm a big fan of custom car builder Rick Dore - do a Google Image search on his name. He's heavily influenced by Delahaye and other Big Fender cars from that era.

Ed Ferguson
From: Frenchy Pilou (PILOU)
1 May 2023   [#31] In reply to [#30]
Indeed! ;)


From: ed (EDDYF)
2 May 2023   [#32] In reply to [#31]
Lots of modeling inspiration here!

Ed Ferguson

https://www.youtube.com/watch?v=l7QbG7_r5Gk
From: KENMO
6 May 2023   [#33] In reply to [#20]
The more times I read this, the more I learn. This is an tremendous resource for anyone interested in modeling cars, especially classic/vintage American cars.

I simply can not thank you enough.

Do you have a youtube channel or an Instagram account where you showcase more of your 3D models?

Cheers from Nova Scotia

Kenmo

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