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Full Version: How to remove naked edges

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From: corchet
21 Jul 2020   [#9] In reply to [#6]


impossible to solve without rebuilding the boolean diff parts on top of the head

so i rebuild the part to obtain a solid to boolean diff ( construction lines on the 3dm file )

now the head is solid without this constellation of small segments

same problem for the mouth ... select border ... join extrude and boolean diff ok
From: corchet
21 Jul 2020   [#10] In reply to [#9]
maybe it could be useful to do an incremental save

project 1.1 ... 1.2 etc

sometimes it's easier to find where is a problem ... your's I never see that

maybe there is a script to do that ... in 3dsmax or other softs it's VERY useful and recommended ;)
From: Michael Gibson
21 Jul 2020   [#11] In reply to [#6]
Hi Simon, I've attached a tuned up version that is all solids now. I needed to untrim and then retrim those misbehaving areas.

Did some parts of this object happen to be initially created at a much different scale level than other pieces?

- Michael

Attachments:
Motivator_01_c_solid_3dm.zip


From: Simon (GRIMMY)
21 Jul 2020   [#12] In reply to [#11]
Thank you chaps for looking int this and apologies for creating such a nightmare model.

I actually built it a couple of months ago but I dont recall that I did any wild scaling (although I guess its possible I 'could' have changed the modelling units mid build and done something but I cant confirm)

TBH I'm not that interested in finishing this model as it was just a little concept test but mainly interested in the technique that you use to fix it. (I hope it didn't eat too much of anyone's time.)

Now I know that I will need to look at untrim/trim in future. (Join/separate is normally my goto fixing method). Thanks Micheal for the solution!!

A big thank you to everyone who took the time to look at this.

Simon

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