From: Simon (GRIMMY)
Hi, My object has a ton of naked edge. I can highlight them using the n button but how on earth do I remove them.. If I selected all the edges and join it just creates a new standalone edge. I just want the model to become watertight so I can do further booleans on it.
The image shows the naked edges..
Image Attachments:
ddddf.png
From: corchet
never see this problem
save your file
select all solids or faces of your objects
ctrl c
delete all
ctrl v to call your selection back
if you have a script named ' Select by type ' ... it's easier ... select a face and the script will select all similar parts ( faces )
idem for edges or solid ... cool script
From: Frenchy Pilou (PILOU)
Post your 3dm file ;)
From: Michael Gibson
Hi Simon, yes can you please post the 3DM model file?
Edges have to be close enough together for them to be joined instead of naked, you could get something like you show there if the edges there are kind of wiggly and wiggle in and out of that distance like with some areas close enough but other areas just a bit too far away.
It's hard to diagnose what's going on from a screenshot though, the model file would help a lot. If you want to keep it private you can e-mail it to me at
moi@moi3d.com .
- Michael
From: Mik (MIKULAS)
Hi Simon,
sometimes helps to Scale model (downsizing - divide by 1000) then Join to make solid, but it depends on model conditions.
Mik
From: Simon (GRIMMY)
Thank guys. Here is the 3dm attached..
Attachments:
Motivator_01_c.3dm
From: corchet
waouh
i try to rebuild some parts ... some segments are so small that i need double spectacles ;)
very small gaps ... hard to close the face ... see ya ;)
From: Frenchy Pilou (PILOU)
As your "eyes" are the same than the other side maybe you can try to erase than copy past...
But better is refound how you have build all these for avoid that the next time! :)
From: corchet
impossible to solve without rebuilding the boolean diff parts on top of the head
so i rebuild the part to obtain a solid to boolean diff ( construction lines on the 3dm file )
now the head is solid without this constellation of small segments
same problem for the mouth ... select border ... join extrude and boolean diff ok
From: corchet
maybe it could be useful to do an incremental save
project 1.1 ... 1.2 etc
sometimes it's easier to find where is a problem ... your's I never see that
maybe there is a script to do that ... in 3dsmax or other softs it's VERY useful and recommended ;)
From: Michael Gibson
Hi Simon, I've attached a tuned up version that is all solids now. I needed to untrim and then retrim those misbehaving areas.
Did some parts of this object happen to be initially created at a much different scale level than other pieces?
- Michael
Attachments:
Motivator_01_c_solid_3dm.zip
From: Simon (GRIMMY)
Thank you chaps for looking int this and apologies for creating such a nightmare model.
I actually built it a couple of months ago but I dont recall that I did any wild scaling (although I guess its possible I 'could' have changed the modelling units mid build and done something but I cant confirm)
TBH I'm not that interested in finishing this model as it was just a little concept test but mainly interested in the technique that you use to fix it. (I hope it didn't eat too much of anyone's time.)
Now I know that I will need to look at untrim/trim in future. (Join/separate is normally my goto fixing method). Thanks Micheal for the solution!!
A big thank you to everyone who took the time to look at this.
Simon