something easy to modify to change the general shape of the " noix de coco " ;) mixture of 2 lofts and 2 networks
1 - 4 lines to loft on each side give only 2 pieces
2 - select the 2 pieces and copy paste
3 - 4 - in the top view draw a line as closest as possible of the middle of the hull ( to prevent join problem ... it's better to do that )
4 - boolean diff to cut the half hull
5 - mirror to obtain 2 perfectly joined pieces
6 - draw a line as show on the pict
7 - before apply network to cap the hull ... join to verify it is closed curved - separate and rejoin the neccessary parts of the border - be sure to have the 3 parts ( in yellow )
8 ' select the four pieces ( 2 caps and 2 hull ) and join ... it's a solid
9 - with only small modfications of the curves in top or left axis ... it's easy to change the general shape of the boat
and possible to add other curves on Z axe to refine the shape for various borders etc ...
OK, another issue on my next project. I'm doing a Clyde Puffer. I have the hull done and in solids. Yes, I know it could be fairer, but whatever, the master model can be sanded slightly, and these things had lumps everywhere!
I have 3 solids, but try as I might, I cannot get the two stern ones to boolean into the others. I tried Diff and Union, but no result. Why won't it do this. I can cut a line through the sterns, but I can't use this technique to trim off the ends to be flush for some reason. Nothing works again!
Thanks. Yes, it was network surface then boolean joined. It's not repairable then? I know I'm doing a difficult shame again as one part has to go down to basically nothing, whilst the other upper part has to be 90 deg. to it. Not sure what to do now. It is OK on loft, but it doesn't follow the plan shape too accurately though.
re:
> Yes, it was network surface then boolean joined.
It looks like there are just a couple of spots where the endpoints don't touch. It would probably be a good idea after you construct one of these networks that you want to join to other straight parts, to edit surface control points and ensure the end control points are all trued up to be flat so the ends will be planar.
It's probably things waving around just a little bit out of being planar that is causing enough misalignment to be problematic.
Hi Gord, there isn't any script for that, you just zoom in closely especially on corner areas where things join up. You can use the "Zoom area" tool to zoom in centered on a specific spot.