OK, I understand about doing the stern differently. But how can I get a smooth surface rather than separate strips now? I've realised how to make it all a solid though, so at least some progress is made somewhere!
I realise I'm trying to do something too hard for my meagre skill level though!
I think I need the waterline sections, at least one, to smooth it out. The plan I have to use does not have all the hull lines drawn. I realised a way to do this now.
pict 1 : same as precedent stuff ... each patch is verified before network ( join de borders to see Closed curved ) and separate after that
for the 2 missing patches ... select the borders and network
select all the faces and join ... the boat is a solid now
pict 2 : extract the border of the ship and scale ... join ... then rebuild the curve ... extrude and fillet
boolean diff between the ship and the flat piece
pict 3 : fillets and various boolean diff or union etc ...
@Corchet
...ou en rendu pur fixe dans le Free Simlab Composer Light! ;) https://simlabfr.weebly.com/light.html (here VF)
ou en mouvement dans le vent, la tempête, les embruns, la végétation dans le Free TwinMotion !
(plus tard, là j'ai pas le temps! :(
Semble solide pour affronter la banquise! :)
Can't be floating along the waves...but... :) (of course quality is grandly decreased by the Gif recorder!
I have now, I think, have a pretty fair hull, not too many lumps ect. I managed to remove the 'starving horse' effect now. But try as I might, I cannot get the stern to attach. I try to make it from a solid, as suggested, but must be doing something else wrong, as I can't get it to fillet at all.
I chopped off the stern and tried adding a planar panel, but this still won't fully joint up. For some reason I have a crack that I can't close. Pulling my hair out again!!
All this is before I try to get it into a solid...
Sorry for being dense! I come to this as a modelmaker, not a computer wiz!
You are near the target! Damned Corchet is not spleeping! :) https://moiscript.weebly.com/uploads/3/9/3/8/3938813/boatm.3dm
Another method!
Make quads with any Cut Trim you want
Verify that all points of Start End curves are in the same x,y,z !!!
So I moved very few "end points" for be on the crossing curves!
You must have a grid of quads!
Sorry for the optic effect of the curves on the right part...look the neighbour shaded view for help eyes!
Here i have just add a curve at the Bottom deck
Some generative curves are created automatically by the Network function!
Hi Gord, so it looks like those pieces just don't quite align to each other:
There's a gap of about 0.006 units there, that's just a little over the join tolerance. Also there's a really skinny slivery face in that block piece.
To get a piece that will join it would be good to build it directly off of the surface edge instead of from some other curve.
One problem though is that your surface is not trued up to be flat at its end, if I draw in a horizontal line through this point here:
If I then zoom in on the other side over here:
I can see that the surface does not follow that horizontal line, it wanders away from it some:
So before building additional pieces to connect to this surface, it would be good to address that skew and make the surface have a good clean planar end on it.
It's possible to true up the surface by selecting it's end control points and using Transform > Align to line them up so they're nice and straight but it would be even better to look at the curves you used to generate the surface in the first place and make sure that those are trued up from the beginning.
How was the surface created, is it from a Network or Loft? Can you post a file with the curves showing that were used to construct the surface so I can take a look at your curve setup before the surface construction?
1st point : your curves has many many points ... apply Rebuild for each of them ... I change the scale of the boat ... and apply 0.05 mm in the Rebuild command
this is VERY important to do that before network or other surface tool
2nd point ; it is not possible to cap the hull with only one piece ... it's necessary to split along the Y axe of the boat
i do the same in my exemple yesterday
3rd point ... when i copy the 2 pieces ( cap of the hull ) to extrude ... they need to be flat ... select the pieces and join them
then go to left axe and use the selection handles around the piece and move one to obtain a flat piece ( it says Flat when you reach 0 in z axe
after that extrusion and boolean diff ... the boat is solid ;)
if filleting is not possible ... select the curves of the bastingage .. ctrl c ctrl v ... draw a profile and use Sweep to build a piece ... something smooth or not