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Full Version: Modeling help

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From: mk1978
8 Jun 2020   [#11] In reply to [#10]
Thanks for these links I don´t understand any french but these are anyway very helpful. The construction lines scripts are also great. Only challenge that I have for construction lines is that I don´t really understand what is the best way to offset the construction line. Somehow I am not able to define/lock the axis that the construction lines are drawn.

I will take a look of the Elephant nodal system later this week. It is good to know that there could be some help for this instancing challenge also.
From: Frenchy Pilou (PILOU)
8 Jun 2020   [#12] In reply to [#11]
About your Offset Helper lines you have better time to Make Offset of existing Curves (or anythingelse) with a special color!

Like this you can enable disable their visibility Styles from the Browser Panel! ;)
It's simulate a "Layer" system! ;)

And if you want really a special design of your Lines : PatternSelection by Max Smirnov

https://moi3d.com/forum/index.php?webtag=MOI&msg=6518.11


From: Michael Gibson
8 Jun 2020   [#13] In reply to [#11]
Hi mk1978,

re:
> Only challenge that I have for construction lines is that I don´t really understand
> what is the best way to offset the construction line.

After you create a construction line if you press and hold on the little tag that appears a menu will pop up and you can pick "Relocate cline" on it, here is a demo:




> Somehow I am not able to define/lock the axis that the construction lines are drawn.

If you want it to go in a world axis direction then make sure "Straight Snap" is turned on in the bottom toolbar:



- Michael

Image Attachments:
straight_snap_on.jpg 


From: Frenchy Pilou (PILOU)
8 Jun 2020   [#14]
Native Helpers Lines are only straight lines!

So..

Default of the simulated dashed lines is the physical holes and not the same gap between Offseted curves!
(will be an hard work to have the same gap)

So best is used colored curves as Helpers Lines! ;)
And the Offset is the real Offset! ;)
And can be hide with a simple one click on the toggle "Eye" of the Style Color Browser section! ;)
What do you want more ? :)


From: mk1978
9 Jun 2020   [#15]
Thanks for all the explanation and videos. My offset challenge is maybe little more simple and it mainly because my Sketchup habits". Here is what I mean with problem to offset the construction line outside of the geometry. In this case (video) it still works fairly ok but if there is more geometry around it has been difficult to define which is the direction that the construction line offset will be created. Naturally it would be great to be able to press for example "arrow up" so that the construction line offset direction would be locked to Z-direction, "arrow left to lock it to X-direction", etc. I am sure that I will get used to this and make it work once I get more experience with MoI.

Anyway, thanks again for great support!

Attachments:
Construction Lines.mp4


From: Frenchy Pilou (PILOU)
9 Jun 2020   [#16] In reply to [#15]
For this particular case i will don't use Helper lines!
Draw and Move a simple square will be many more speed! ;)


From: Michael Gibson
9 Jun 2020   [#17] In reply to [#15]
Hi mk1978 yeah for that particular type of usage I probably wouldn't use construction lines. I'd probably just use object dragging. First drag it to align with the reference point, then drag 2 more times using distance constraint. You can enter in your distance constraint for an object drag by typing in a value and pushing enter before doing the drag, like this:



Or if you know the displacement in the x and y directions you can use the Transform > Move command instead of the last 2 drags and enter in a relative coordinate value for the second move point by typing rx,y, so for example type r-10,-10 to move by -10 in x and -10 in y from the first picked point in Transform > Move.

If you like to visualize the target point by an offset outline, then another possibility would be to use the offset command to build some temporary geometry, then you only need to enter one offset value. And you also can then just drag the object into place instead of using the Transform > Move command:



- Michael
From: mk1978
17 Jun 2020   [#18]
Do you know what is the reason why I am not able to execute Shell command on this part?

I would assume that the problem is with the curve that has been used for creating the face but is there something that can be done to clean the curve, etc.?


Attachments:
ShellTest.3dm

Image Attachments:
Capture.JPG 


From: Phiro
17 Jun 2020   [#19]
Hi,

your model is super huge.
Perhaps do you not see the shell because of the size.

I test the shell after having resize and I had no problem.

In the screenshot, Is it the face you want shell ?


Image Attachments:
Capture.PNG 


From: Phiro
17 Jun 2020   [#20]
You could have a limit in shell with the corners.
Shell could erase te small face and it is impossible for MOI.


Image Attachments:
Capture2.PNG 


From: Michael Gibson
17 Jun 2020   [#21] In reply to [#18]
Hi mk1978, same as Phiro over here - shell is working on your object as long as you stay under a thickness that would cause the area shown above to collapse in on itself. That's around 170 units or so.

What thickness value are you trying to use?

- Michael
From: mk1978
18 Jun 2020   [#22]
I have been trying to use 200mm thickness. Now it works perfect, thanks again for help for both!
From: bemfarmer
21 Jun 2020   [#23] In reply to [#17]
First time I've ever used the construction line tag.

Is it possible to make the tag bigger?
It is really small on Hi-Def monitor.

- Brian
From: Michael Gibson
21 Jun 2020   [#24] In reply to [#23]
Hi Brian,

re: make construction line tag bigger - the size of that comes from the image MenuLauncherTag.png in the ui sub-folder. If you increase that image size it should increase in the UI as well to match.

I've been thinking of maybe getting rid of that thing and having a "Construction line" section appear on the side pane when you make one instead.

- Michael
From: bemfarmer
21 Jun 2020   [#25] In reply to [#24]
Thank you Michael, I'll try out a larger png. I think W10 power tools has a sizer.

Sidepane section might be good, especially for those of us who do not read all of the documentation :-)

- Brian
From: mk1978
30 Jun 2020   [#26]
Again some more questions to understand Moi3D better.

1. Do you know what is the reason why I am not able to perform Union command in this shape? I have been using Boolean / Union but somehow I am not able to combine these solids. Moi3d example file attached.

2. When extruding the form is this (arrow) only visible error or do you think that there is something wrong with the curves that I am using?

Attachments:
ExtrusionTest.3dm

Image Attachments:
Union_Extrusion.JPG 


From: corchet
30 Jun 2020   [#27] In reply to [#26]


your object has huge dimensions - 10000 etc

i rescale

apply join and rebuid on all your curves

extrusions and union are ok ( 3dm attached )
From: mk1978
30 Jun 2020   [#28] In reply to [#27]
Thanks for the tip! I always forget that the size may be causing some challenges.
From: Frenchy Pilou (PILOU)
30 Jun 2020   [#29]
You can also add some volumes thickness on some faces of one volume
for not have just "flat" intersection surfaces when you have some complex volumes...
From: corchet
30 Jun 2020   [#30] In reply to [#27]
my bad i forget the subtracted piece

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