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Full Version: Create quads plane for subd

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From: BurrMan
27 Mar 2020   [#10] In reply to [#9]
Don't forget for those that like the "SubDiv" workflow, there is "SubDivClassic"..

This one allows you to catmull clark (Or a simple planar dice) something like a starting MoI box (A common starting point)..

This allows you to have the catmull clark object with points still on, for some point pulling. Or some further extrudes, before you SubDiv the object...
From: Frenchy Pilou (PILOU)
27 Mar 2020   [#11]
So ;)
Subdivide on the Left, Subdivide Classic on the Right


From: BurrMan
27 Mar 2020   [#12] In reply to [#11]
Hi Frenchy,
Well, yes. The SubDivClassic is a way to develop a starting "Cage" in MoI. With a single catmull clark, notice the points are active. You can also manipulate those faces.

Basically, in old school, the program always started with a box and did that, and appied some amount of "Smoothing" to the cage. Programs like "Hexagon" started to do this in "Real time", so you worked on the smoothed object.

I would imagine someone could combine this in the node editor and basically create that workflow.

Max's SsPlit and Bridge are supplemental to the cage, for granular dicing...
From: Frenchy Pilou (PILOU)
27 Mar 2020   [#13]
and don't forget the new native SubD / Create from a file OBJ!

PS Hexagon was a French cool program bought by DAZ
and now it's Free https://www.daz3d.com/hexagon-2-5-download-version (scroll)


From: BurrMan
27 Mar 2020   [#14] In reply to [#12]

From: Mauro (M-DYNAMICS)
27 Mar 2020   [#15] In reply to [#14]
A way to make a bike-saddle :)
Right on Burr !
From: Frenchy Pilou (PILOU)
27 Mar 2020   [#16]
Cool ! SubDive CLassic + SubDive




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