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Full Version: Surfaces not tangent or separated

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From: Frenchy Pilou (PILOU)
26 Mar 2020   [#39]
<< There is a very simple solution for that, just save off a version of your model before you put the fillets on. If you decide you don't like one of the previous fillet steps then just load in your previous model and do new fillets on it. It isn't necessary to rebuild everything then.

Yep but not so practical than the variable fillets when you have tones of "segments" so means save a version of each segments fillets project yet defined if you want change this and not this one... ;)
From: Michael Gibson
26 Mar 2020   [#40] In reply to [#39]
Hi Pilou,

> Yep but not so practical than the variable fillets when you have tones of "segments" so means
> save a version of each segments fillets project yet defined if you want change this and not
> this one... ;)

From what I could tell it does not seem like this model would have tons of different radius zones like that or need to use variable radius filleting at all.

- Michael
From: Frenchy Pilou (PILOU)
26 Mar 2020   [#41] In reply to [#40]
Of course yes...it was for the concept! :)

See the video above...

else does it normal that a volume "subdivided" even with a low subdivision can't be filleted ?
(even Separated / Joined)


From: Michael Gibson
26 Mar 2020   [#42] In reply to [#41]
Hi Pilou,

re:
> Of course yes...it was for the concept! :)

Ok, but this discussion thread is about this specific model.


> else does it normal that a volume "subdivided" even with a low subdivision
> can't be filleted ?

It's normal that you can't place an edge fillet along an edge that is already smooth between the 2 surfaces that it belongs to.

That control is not for controlling the amount of subdivision, it's for controlling a weighting effect. In a case like you show there with a value of 6 the surfaces are still smooth where they meet, their curvature is just more tightly bunched into a smaller area. If you zoom in closely on a corner or an edge you should see that it still has a rounded shape there (with a kind of bump and valley), just contained in a much smaller area.

You can only apply fillets to areas of a model that are sharp, not on edges that are already smooth.

Here's what you should see if you zoom in on your object:





- Michael

Image Attachments:
pilou_subdiv1.jpg  pilou_subdiv2.jpg 


From: Frenchy Pilou (PILOU)
26 Mar 2020   [#43] In reply to [#42]
Ok that is more clear!

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