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Full Version: Node Wish List

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From: James (JFH)
14 Dec 2019   [#76] In reply to [#75]
CURRENT NODEEDITOR FOLDER updated with most recent version of ImgSampler:
http://moi3d.com/forum/index.php?webtag=MOI&msg=9358.1

James
https://www.instagram.com/nodeology/
From: Frenchy Pilou (PILOU)
14 Dec 2019   [#77] In reply to [#76]
Cool and endless add to the my repository (no yet made...maybe this evening) :)
From: amur (STEFAN)
15 Dec 2019   [#78]
Hi Wayne and all,

thanks so much for your node, it is really cool!

Here is a small project I am currently working on:

The Go Gopher* Mascot from Google's programming language Go.
And the Image was taking from the Google folder on GitHub and
then redrawn with MoI, brought into the free ArtForm 4 to create
a relief and depth map from it. The depth map then was taken into
your node. Finally trimmed and scaled in MoI.

*Creator of the Go Gopher is Artist Renée French.

This is currently my progress:

gopher-NURBS

Regards
Stefan
From: amur (STEFAN)
16 Dec 2019   [#79]
And final model, hope you like.

Go-Gopher-final8

Regards
Stefan
From: Frenchy Pilou (PILOU)
16 Dec 2019   [#80]
Flatty personnage! :)
From: amur (STEFAN)
16 Dec 2019   [#81]
He he, :-)

And here is a final rendering:

Go-Gopher

Regards
Stefan
From: Michael Gibson
16 Dec 2019   [#82] In reply to [#81]
Looks great Stefan! That is a charming character for sure.

- Michael
From: amur (STEFAN)
16 Dec 2019   [#83]
Thank you Michael! It was a lot of fun to do this, because of MoI's easy of use and precision,
when it comes to modeling! I will also, at a later date, 3D print this little guy.

I am also very thankful that Renée`s Go Gopher has a Creative Commons License, otherwise
I had not done this model.

Best regards
Stefan
From: wayne hill (WAYNEHILL5202)
16 Dec 2019   [#84]
Stefan,

Thank you. Gopher is looking good.

Wayne
From: amur (STEFAN)
17 Dec 2019   [#85]
Thank you Wayne.

Regards
Stefan
From: mkdm
17 Dec 2019   [#86] In reply to [#81]
Very nice Stefan :)
From: amur (STEFAN)
17 Dec 2019   [#87]
Thank you Marco.

Regards
Stefan
From: wayne hill (WAYNEHILL5202)
17 Dec 2019   [#88]
Max Smirnov's Subdivide Classic for the Node Editor.
Based on his SubDivClassic script located at:
http://moi.maxsm.net/files/scripts/

Moi discussion reference:
http://moi3d.com/forum/index.php?webtag=MOI&msg=6674.164
http://moi3d.com/forum/index.php?webtag=MOI&msg=9581.4

Save SubDivClassic.js file to this directory:
C:\Users\<UserName>\AppData\Roaming\Moi\nodeeditor\nodes\extensions


Wayne


From: Frenchy Pilou (PILOU)
17 Dec 2019   [#89]
What a task!
From: wayne hill (WAYNEHILL5202)
17 Dec 2019   [#90] In reply to [#89]
Pilou,

It was not that difficult. The code was already proven out by Max. All that was needed was to plugin the node variables along with a few MOI commands to avoid a nesting shell when subdividing an existing object. Other than that, it was easy... (Not really. I had trouble with it... :)

Wayne
From: mkdm
17 Dec 2019   [#91] In reply to [#90]
Hello everyone.

But...I was wondering...Has anyone heard from Max Smirnov?

Is he alive?

:)
From: Max Smirnov (SMIRNOV)
17 Dec 2019   [#92] In reply to [#91]
Hi Marco! :)

I'm OK :)) I read this forum from time to time ;)

Message 9581.93 was deleted


From: mkdm
18 Dec 2019   [#94] In reply to [#92]
Hello Max! :)

But...wait a minute...please...prove me that you aren't a robot.

:) :)
From: Rainydaylover (DIMITRI)
20 Dec 2019   [#95]
I am coming to the forum after a long time, it is quite possible that I may have missed some episodes and, so, I have to ask: this 'Elephant' thing is something different from the already known nodes plugin or is it the same thing with a changed name?

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