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From: MO (MO_TE)
Hi James
>> Does existing Construct2/Blend node work with your "Select_SubObjects" node?
No, It needs two named edges to work and it is not easy to use either. Also, it doesn't have an option to flip curves or edges.
>> Maybe a similar approach is required for offsetting and blending.
I've made a new blend node that works with "Select_SubObject" node on edges and curves.
Also, offset node works really nice with edges, faces and curves. :)
So, there is no need to add new nodes except "blend" node.
Some new options I'll try to add:
An index input and output for "Select_SubObjects" node instead of adding it to the other nodes.
A "sharp points" mode for curves.
From: Barry-H
Hi all,
Is it possible to have a text array Concat node that can be index selected and displayed in the note node.
thus giving a text display of process selected within the nod file.
Cheers
Barry
From: MO (MO_TE)
Hi Barry
Nodeeditor doesn't support the "string" type inputs/outputs.
I think it is possible to do that, but in the simplest scenario, requires adding "string" type support to nodeeditor,
Making a node to keep strings and changing other existing nodes like "idxSelect", "Concat" and "Note" to work with new string type.
I'm not sure if adding a completely new string menu and changing nodes is worthy for just one task.
From: Barry-H
Thanks Mo I have used a number system now and it works ok.
Barry
From: MO (MO_TE)
>> I have used a number system now and it works ok.
Cool, I'll be happy to see the way you do it in an example nod.
>> is there a limit to the number of Note nodes you can have ?
I don't have this issue here, do you get an error when this happen?
From: Barry-H
Hi Mo,
no error message and have just tried again no problem at all.
Must have been my error.
Will update my Sections nod file as an example.https://moi3d.com/forum/index.php?webtag=MOI&msg=11314.71
Cheers
Barry
From: MO (MO_TE)
Thanks. :)
From: MO (MO_TE)
After seeing your nod file, I came up with an idea to switch the text with an index number.
For "switch text by index" to work, you need to change the newly added "mode" property to "Index" and separate your text by three stars (***).
See the attached nod file.
Attachments:
Note.js
Note_Index_Mode.nod
From: Barry-H
Hi Mo,
excellent node.
Is it possible to have a index position that shows the choices because they are not visible one run is pressed.
Many thanks
Barry
From: MO (MO_TE)
Hi Barry
Sorry, It needs nodeeditor to be running to work properly.
Although, I added the page system to display the number of choices.
Updated my earlier post.
From: Psygorn (DRILLBIT)
Hi all,
I am using Google Chrome and when I want to download "ChamferCurve.js" it says "Virus Detected" and stops downloading process.
Do you know how I can fix this? or could you send it to me (like changing it's format from .js to .txt)
Edit: it also happens for "ArrayGem.js" so, if you could send that to me; I would appreciate it :-)
- Psygorn
From: Zooen
ArrayGem.txt
ChamferCurve.txt
Attachments:
ArrayGem.txt
ChamferCurve.txt
From: Psygorn (DRILLBIT)
Thank you Zooen,
But now I see this!
How can I fix this?
-Psygorn
From: Michael Gibson
Hi Psygorn, re: "invalid character #" error, it looks like there are probably 2 different files named ArrayGem.js, one is the built in command in the commands folder and the other is I guess a node editor extension.
It looks like you've got the command one there instead of the node editor extension file like you want.
I'm not seeing where ArrayGem.js for the node editor is posted, can you post a link to the message where Chrome is not allowing you to download from?
- Michael
From: bemfarmer
ArrayGem node:
https://moi3d.com/forum/index.php?webtag=MOI&msg=7777.1858
Rename .txt to ArrayGem.js.
Add to the extensions folder of nodeeditor. (AppData>etc.)
This node will be in the Objects2 node menu.
- Brian
Attachments:
ArrayGem_node.txt
From: Psygorn (DRILLBIT)
Hi Michael,
>I'm not seeing where ArrayGem.js for the node editor is posted, can you post a link to the message where Chrome is not allowing you to download from?
https://moi3d.com/forum/index.php?webtag=MOI&msg=7777.1858
Edit: how can I fix the issue of "invalid character #" error?
-Psygorn
From: Psygorn (DRILLBIT)
Hi Brian,
I got confused and need help here:
ArrayGem_node.js is a different file from ArrayGem.js.
and MOI shows an error message I showed in my previous reply.
- Psygorn
From: Michael Gibson
HI Psygorn, the one that Brian posted above is the one you need, the attachment ArrayGem_node.txt here:
http://moi3d.com/forum/index.php?webtag=MOI&msg=9581.415
So delete your ArrayGem.js that is giving the "invalid character #" message, download ArrayGem_node.txt from Brian's post above and rename it ArrayGem.js and put it into the node editor extensions folder.
- Michael
From: Psygorn (DRILLBIT)
Thank you Michael.
-Psygorn
From: Barry-H
Just a question.
I have been playing with r2d3 text node it as a input for text
but I can’t find away of using the input other than with numbers
or directly inputting text within the node.
Could a node that carries text be created that could be plugged into the
Text node ?
Cheers Barry
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