MoI discussion forum
MoI discussion forum

Full Version: How to model curvature in multiple directions?

From: Andre
14 Nov 2019   [#1]
How would I go about modeling a surface that is curved in more than one direction.

As an example, here's the seat of my bathtub:



I put the markings to try and make it more clear that it is curved in multiple directions.

Image Attachments:
2019-11-14-13-26-43-dllhost.png 


From: Frenchy Pilou (PILOU)
14 Nov 2019   [#2] In reply to [#1]
Maybe a sweep ? : here 2 directions



so


From: Andre
14 Nov 2019   [#3] In reply to [#2]
There's actually a third curve I forgot to mark (now marked in blue):



That seems to make it incompatible with a sweep. Or that's just my lack of imagination.

Image Attachments:
2019-11-14-16-15-27-dllhost.png 


From: Frenchy Pilou (PILOU)
14 Nov 2019   [#4] In reply to [#3]
other idea...the Flow Function
Click the Form
Call the Transform / Deform / Flow
Click near end of the Line
Click near end of the Arc Curve

From: Michael Gibson
14 Nov 2019   [#5] In reply to [#1]
Hi Andre, usually it's best to not try and create one single surface that has multiple "curvature characteristics" to it. It becomes too hard to control the surface and the surfaces will be stressed and bunched up awkwardly.

Instead you would want to identify broad "sheets" that have a common characteristic and use something like Sweep or Network to form the sheets as extended surfaces that are then intersected/trimmed with each other and fillets or blends connect them together.

It's a more advanced area of NURBS modeling that has a higher learning curve and takes more time to get used to compared to mechanical type shapes.

- Michael
From: Andre
19 Nov 2019   [#6] In reply to [#5]
Indeed, cutting and blending it from sheets (like sheets of cardboard) works very well for this type of object.

Image Attachments:
2019-11-19-20-52-26-MoI.png