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From: Frenchy Pilou (PILOU)
So SubD for Quadrangles meshes, ImportObj for the rest if possible...no problem...
And normally today even triangles mesh can be converted in quads with same precision ?....
I find just magic that the mix should be possible (Poly/Nurbs) :)
Because make that in Nurbs is some painful...seems perfect inside moi!
From: Michael Gibson
Hi Pilou,
re:
> So SubD for Quadrangles meshes, ImportObj for the rest...no problem...
I'd recommend SubD conversion for meshes that were built for sub-d smoothing, and for the rest use a polygon modeling program instead of MoI since it's not the right kind of data to use with MoI.
- Michael
From: Frenchy Pilou (PILOU)
Yes but that can be also useful say for calculate ergonomy to put a human "poly" model inside a "nurbs" vehicle design model...
and if this human model can be also some realistic that will be better! :)
So I suppose this human model must be created in "SubD smoothing" as you said for more easy importation...
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