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Full Version: Am I missing something? - how to break point into two

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From: Frenchy Pilou (PILOU)
25 Sep 2019   [#4] In reply to [#3]
Have you an image of what do you want exactly ?
Because there are in general many strategy for make something! :)

There maybe you can select one pt / two and use the Edit Frame for move them to the middle...

or use the Circlar Array for multiply a module

etc...
even use ELEPHANT depending of what do you want exactly :)


From: Michael Gibson
25 Sep 2019   [#5] In reply to [#3]
Hi vasqes, if you need to do so many it would probably make sense to not create a whole bunch of regular circles for your starting point, instead make your starting point be 2 separate arc curves one for each half of the circle. Then you can edit points on them as you want and join the 2 halves in a last step.

If that doesn't help then maybe you'll need to explain what you're doing in more detail.

- Michael
From: vasqes
27 Sep 2019   [#6] In reply to [#5]
Hi Thanks for help. OK.

But still I don't understand why this approach is so "old-school" and I don't get "because always was like that" approach :D. As we are progressing in terms of technology I think that CAD software should learn a bit from Illustration software solutions like Affinity, Sketch end so on.

Thanks for help :) I will do that with two arcs.
Cheers
From: vasqes
27 Sep 2019   [#7] In reply to [#4]
YO! thanks for help! No, I just need a faster way to disconnect point into two. Sounds easy but as I learnt is not that obvi :)
Thanks! for your time!
From: Michael Gibson
27 Sep 2019   [#8] In reply to [#6]
Hi vasqes, it's not so much that it's just "that's the way it's always been done", it's an overall difference in priorities. In a CAD program the priority is on making accurate shapes and trying to avoid stuff that mutates shapes.

The Trim command in MoI will cut a curve and the remaining pieces have completely 100% the exact same shape as before. It's more about treating the curve as a piece of material and not focused on being a "node management" type thing like it would be in an 2D illustration program.

I do want to try and incorporate more 2D vector editing like behavior into MoI in the future though. The difference in overall focus can make that kind of difficult in many cases though.

- Michael

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