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Full Version: Surface from curves resolution

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From: mk (MARKY)
18 Sep 2019   [#4] In reply to [#3]
Merci beaucoup!
From: Michael Gibson
18 Sep 2019   [#5] In reply to [#1]
Hi Marky, yes like Pilou writes above that is just a display artifact since the viewport display is focused on speed so you don't have to wait around while you are modeling for it to be creating detailed meshes all the time.

Your actual model definition in all those cases above is fine and when you export to a mesh format you will be able to set any resolution for the output that you want.

For the on screen working display what you show there is how it is supposed to work. Note that curves are displayed at an automatic screen adaptive finer resolution than the shaded surfaces. It takes a lot more calculation to do that with shaded surfaces so shaded surfaces are meshed to a fixed world space resolution. That's just something to ignore. In the future I'd like to try something like doing a screen adaptive display mesh for surfaces on a background thread but it's a tricky thing because such detailed display meshes also consume a lot of memory.

- Michael

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