MoI discussion forum
MoI discussion forum

Full Version: Surface from curves resolution

From: mk (MARKY)
18 Sep 2019   [#1]
Hello,

Is there a way to increase a surface resolution from that command?
The default one is not the best.


Image Attachments:
Surface from curves.png 


From: mk (MARKY)
18 Sep 2019   [#2] In reply to [#1]
Same for the extrude command.


Image Attachments:
Extrude res.png 


From: Frenchy Pilou (PILOU)
18 Sep 2019   [#3]
It's just artefact for speedy display! That has no effect for your 3D Object or exportation of your 3D File! (Render etc...)

You can increase / decrease that by the factor: Options / View Angle - Add detail inflections...
From: mk (MARKY)
18 Sep 2019   [#4] In reply to [#3]
Merci beaucoup!
From: Michael Gibson
18 Sep 2019   [#5] In reply to [#1]
Hi Marky, yes like Pilou writes above that is just a display artifact since the viewport display is focused on speed so you don't have to wait around while you are modeling for it to be creating detailed meshes all the time.

Your actual model definition in all those cases above is fine and when you export to a mesh format you will be able to set any resolution for the output that you want.

For the on screen working display what you show there is how it is supposed to work. Note that curves are displayed at an automatic screen adaptive finer resolution than the shaded surfaces. It takes a lot more calculation to do that with shaded surfaces so shaded surfaces are meshed to a fixed world space resolution. That's just something to ignore. In the future I'd like to try something like doing a screen adaptive display mesh for surfaces on a background thread but it's a tricky thing because such detailed display meshes also consume a lot of memory.

- Michael