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Full Version: Bug with Silhouette command?

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From: Michael Gibson
10 Sep 2019   [#4] In reply to [#3]
Hi Brian,

> I was wondering if Solids++ is evolving?

I don't know what their longer range plans are but no it hasn't been for a while.

- Michael
From: James (JFH)
10 Sep 2019   [#5] In reply to [#4]
Michael & Brian,

> I was wondering if Solids++ is evolving?

There does seems to be development happening in recent times.
According to IntegrityWare website, they have been "more than
doubling the size of the company over the past two years."

Does Solids# represent the evolution?
https://www.integrityware.com/SolidsSharp.html

Is this a kernel that MoI3d could transition to?

They have also developed a mesh to NURBS converter: "SubD-NURBS"
http://www.integrityware.com/subdnurbs.html

James
https://www.instagram.com/nodeology/
From: Michael Gibson
10 Sep 2019   [#6] In reply to [#5]
Hi James,

> Does Solids# represent the evolution?
> https://www.integrityware.com/SolidsSharp.html

Sounds like it's a port of Solids++ to the C# programming language.


> Is this a kernel that MoI3d could transition to?

No, MoI does not use C#.

But maybe they will be developing Solids++ and Solids# in parallel, I don't know.

- Michael

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