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Full Version: Bug with Silhouette command?

From: bemfarmer
9 Sep 2019   [#1]
While trying out the Silhouette command, a possible bug was encountered.
Mis-behavior occurs in Both MoI3 and MoI4 beta.

Silhouette of a bi-lobe solid in Top View initially shows up as 45 or 46 or 47 curves, with a small gap.
After Deselection, two curves are shown, with the small gap.

Silhouette in the other view appears OK, with one closed curve resulting.

- Brian
From: Michael Gibson
9 Sep 2019   [#2] In reply to [#1]
Thanks Brian, it is definitely a bug but quite difficult to fix. The problem is occurring at the poles, one pole has that gap and the other pole has 45 little tiny curves. You can select the little curves by doing a window select.

The pole or "singularity" spot of a surface tends to be a particularly sensitive area for numeric processing.

- Michael
From: bemfarmer
10 Sep 2019   [#3] In reply to [#2]
Thank you Michael. It is of minor importance to myself.
I was wondering if Solids++ is evolving?
- Brian.
From: Michael Gibson
10 Sep 2019   [#4] In reply to [#3]
Hi Brian,

> I was wondering if Solids++ is evolving?

I don't know what their longer range plans are but no it hasn't been for a while.

- Michael
From: James (JFH)
10 Sep 2019   [#5] In reply to [#4]
Michael & Brian,

> I was wondering if Solids++ is evolving?

There does seems to be development happening in recent times.
According to IntegrityWare website, they have been "more than
doubling the size of the company over the past two years."

Does Solids# represent the evolution?
https://www.integrityware.com/SolidsSharp.html

Is this a kernel that MoI3d could transition to?

They have also developed a mesh to NURBS converter: "SubD-NURBS"
http://www.integrityware.com/subdnurbs.html

James
https://www.instagram.com/nodeology/
From: Michael Gibson
10 Sep 2019   [#6] In reply to [#5]
Hi James,

> Does Solids# represent the evolution?
> https://www.integrityware.com/SolidsSharp.html

Sounds like it's a port of Solids++ to the C# programming language.


> Is this a kernel that MoI3d could transition to?

No, MoI does not use C#.

But maybe they will be developing Solids++ and Solids# in parallel, I don't know.

- Michael