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Full Version: Materials separation

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From: Mik (MIKULAS)
21 Aug 2019   [#4] In reply to [#2]
Hi Michael,

regarding export settings...

it could be find on Octane forum two different ways for exporting mesh from MoI. Here https://render.otoy.com/forum/viewtopic.php?f=21&t=1135 (after downloading tutorial) it could be seen settings with "quads and triangles" with unchecked "weld vertices along edges" (dated Apr 2010), here https://render.otoy.com/forum/viewtopic.php?f=9&t=637 it can be find recommendation to use only triangles + unchecked "weld vertices along edges" (dated Mar 2010)

Both advice's are a bit "out of date" from early stage of Octane.

Do you think, that quad and triangles settings would be better choice?

Thanks.
Mik
From: Michael Gibson
21 Aug 2019   [#5] In reply to [#4]
Hi Mik, well the main thing that you would probably want to avoid is using Output: N-gons, because Octane might not like to handle polygons with a whole lot of points in them. So either "Quads & Triangles" or "Triangles only" would be fine, it will probably not make any difference between those except "Quads & Triangles" will make a slightly smaller file size.

- Michael
From: Mik (MIKULAS)
21 Aug 2019   [#6] In reply to [#5]
Thank you, Michael.
I've tried both settings and I really didn't see any visible diference in render image.
Mik
From: Mik (MIKULAS)
22 Aug 2019   [#7] In reply to [#6]
... only small update

it is better to use for Octane render (ver. 4.04) mesh export "Quads & Triangles" with CHECKED "Weld vertices along edges" (MoI ver.3).

This configuration generate smaller file, as Michael mentioned, and "Weld vertices along edges" allows to use function Rounded edges in Octane:



... without checked "Weld vertices along edges" function rounded edges doesn't work correctly:



Function Rounded edges helps to render more realistic pictures without needs to edge filleting in CAD programs.

Ciao
Mik

Image Attachments:
Tris_unweld.png  Tris_weld.png 


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