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From: Frenchy Pilou (PILOU)
27 Jun 2019   [#11] In reply to [#10]
Effectively it's a little more practical! :)

There was not yet something for snap to the nearest ?

Else Line / Line without scaling can make also some miraculous things! ;)
From: Michael Gibson
27 Jun 2019   [#12] In reply to [#11]
Hi Pilou,

> There was not yet something for snap to the nearest ?

Could you please describe this a little more?

- Michael
From: Frenchy Pilou (PILOU)
27 Jun 2019   [#13] In reply to [#12]
Maybe something like that (not vital) ;)
A sort of collision...like your last one but in any direction or to the nearest...


From: Michael Gibson
27 Jun 2019   [#14] In reply to [#13]
Hi Pilou, sorry no there isn't anything set up for that currently.

- Michael
From: Frenchy Pilou (PILOU)
27 Jun 2019   [#15] In reply to [#14]
No problem !:)
From: moujiik
27 Jun 2019   [#16]
Hi Michael, and Pilou. The script has already save me a lot of time. With a very intricate project, where some objects are deeply hidden and there are a lot of snapping points to chose from, it's very convenient to chose a reference Z point.
I often come up with lines that don't join because of different z level. It happens when drawing from top view, and flatten the whole thing often brings the curve to an unwanted z level. Then the script is usefull to bring the curve to the place we want to make an extrusion.
So, some stuff regarding z level like you describe will probably be a nice adition to the UI.
This being said, the UI is already extremely friendly, and a joy to use. Even with hours of continuous work.
Moujiik

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