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From: nameless
This looks so dope! Now you made me wanna dive into 3dcoat texturing to check it out :))
From: mat10x
Looks good JoJo!
Hey I have to ask...since I just posted a similar question before I saw your post...
Could you share your workflow on getting a MoI file into Blender? I'm curious what's the best way to transfer files to and from MoI V4 and Blender 2.80. Looking to keep the scale of the MoI object into Blender as well or vice versa.
Thx.
M
From: Jojo (LEJOJODU27)
Hi Mat10x, sorry for my late response.
That's how I do it: - export the Moi3D model to Obj, limiting the resolution of the small details - in 3DCOAT I use Automatic Unwrap, then I texture and I export the model always in Obj and I use the setting PBR metalness - in Blender I import the model in Obj, I use the Node Principled, Base Color for the Albedo texture, Metallic for the metalness texture, Roughtness for the Roughtness texture, Normal for the normal texture with the Bump knot for the relief. For rendering I use Eevee or Cycles with HDRI. I hope that answers your question. Do not hesitate if you have any other question.
Sorry for the translation, I'm French and as you know the French speaks bad English;)
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From: Jojo (LEJOJODU27)
Some screen impression.
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From: LarryV
Excellent work! Is that 3D Coat or some other software you did the texturing in? And did you need to do any UV unwrapping?
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