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Full Version: Assault rifle update

From: Jojo (LEJOJODU27)
24 Jun 2019   [#1]
Hello to all, small project of assault rifle and these boxes of cartridges, I modeled the rifle on MOI3D, the textures on 3DCOAT and the rendering on BLENDER / CYCLES.

Thank you for your future comments.

Lejojodu27


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From: Frenchy Pilou (PILOU)
24 Jun 2019   [#2]
A nice one for a flower power! ;)
From: co3Darts (CO3DPRINTS)
25 Jun 2019   [#3] In reply to [#1]
Well done! Very appealing rifle to look at.
From: Jojo (LEJOJODU27)
30 Jun 2019   [#4]
Added accessories because the scene was empty.




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From: nameless
1 Jul 2019   [#5]
This looks so dope! Now you made me wanna dive into 3dcoat texturing to check it out :))
From: mat10x
1 Jul 2019   [#6] In reply to [#4]
Looks good JoJo!

Hey I have to ask...since I just posted a similar question before I saw your post...

Could you share your workflow on getting a MoI file into Blender? I'm curious what's the best way to transfer files to and from MoI V4 and Blender 2.80. Looking to keep the scale of the MoI object into Blender as well or vice versa.

Thx.

M
From: Jojo (LEJOJODU27)
6 Jul 2019   [#7] In reply to [#6]
Hi Mat10x, sorry for my late response.

That's how I do it: - export the Moi3D model to Obj, limiting the resolution of the small details - in 3DCOAT I use Automatic Unwrap, then I texture and I export the model always in Obj and I use the setting PBR metalness - in Blender I import the model in Obj, I use the Node Principled, Base Color for the Albedo texture, Metallic for the metalness texture, Roughtness for the Roughtness texture, Normal for the normal texture with the Bump knot for the relief. For rendering I use Eevee or Cycles with HDRI. I hope that answers your question. Do not hesitate if you have any other question.

Sorry for the translation, I'm French and as you know the French speaks bad English;)



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From: Jojo (LEJOJODU27)
6 Jul 2019   [#8]
Some screen impression.













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From: LarryV
29 Jul 2019   [#9] In reply to [#8]
Excellent work! Is that 3D Coat or some other software you did the texturing in? And did you need to do any UV unwrapping?