Light Tracer is an experimental engine for GPU accelerated, photorealistic client-side rendering inside a Web browser. Early work-in-progress version is available on http://lighttracer.org.
I tested with .obj files and .iges.
I dont see hard facetted render.
When I export, I usually have many faces. Here, more than 14000.
Very fast render. Here about 2 seconds.
J'ai testé avec du .obj sortant de MOI3D et IGES.
Les facettes n’apparaissent pas.
Il faut dire que le nombre de facettes est important sur mes modèles lorsque je les exporte.
Ici 14000 triangles.
C'est assez impressionnant au niveau de la vitesse du rendu... 2 secondes ici.
Thanks Pilou
my graphic card is : AMD Radeon R9 M395X 4 Go graphismes on iMac (Retina 5K, 27 pouces, fin 2015)
but it's not a matter because i use keyshot 9 for professionnal renders and the great free Blender for for speed render with EEVEE
giving it a try now it seems really slow and did not import all of the formats i thought it could...anyway lets see, maybe it might
be done 'later' ;o)
What is the best 'not too expensive' renderer for moi3d users in your opinion Pilou?
Super easy : accepts quasi all 3D formats (except 3DM from Moi so take OBJ from Moi)
So you can import and mix many different things!
And the Free TwinMotion 2019 - 2020 without any limitations - terrific simplicity and such vegetations wind, snow, ocean animation's camera etc...
( free if you had downloaded the 2019 by Epic Games) who is even more easy if possible!
I've never heard of this render farm before, so far, I've been using https://rebusfarm.net for the longest time... which is why I was going to recommend it here, if you get the chance you should check it out too, they really have one of the best render farms I've seen, really fast and really affordable.