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Full Version: Things with lots of variable filets

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From: keith1961
13 May 2019   [#5] In reply to [#4]
Thanks Michael
I will give it another try when I am back at the keyboard. Thanks for helping so quickly.
Best wishes
Keith
From: keith1961
13 May 2019   [#6] In reply to [#2]
Hi Frenchy Pilou
Thanks for taking time to reply. I have trouble where filets intercept. Micheal has suggested a way below that I will try. In my imagination there was some way of blending surfaces. I have seen people do this when modelling car bodies (https://www.youtube.com/watch?v=xr6WBeHbzK0). Organic curves is one are where I struggle when using Moi. I think its the place where my brain finds its limit when imagining how to create shapes.
From: Frenchy Pilou (PILOU)
13 May 2019   [#7] In reply to [#6]
Variable fillet is a little tricky in Moi! You must make a little training!
As you can put any angle along your first general one!
But very funny to make!

Here only one, but you can add any number you want
all was recalculated!
Careful don't press (last) Done till you want add one more!!!





From: Frenchy Pilou (PILOU)
13 May 2019   [#8]
Here a multiple variable Fillets on a same edge! :)
One general with 3 unities angle
Two with 2 unities angle
One with 0 unity angle

When you press the last "Done" edition will be not possible : only CTRL + Z but all will be losted!



Remark that previous fillets will be not visible when you add news point!
So draw Lines Guid for some help! They stay between new adds till the last "Done"! ;)


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