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Full Version: Any parametric updates?

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From: Frenchy Pilou (PILOU)
29 May 2019   [#79] In reply to [#78]
@Chipp
it's funny as same technology emerge in the same time on the same prog! :)
Seems SpeedFlow has the same paradigm. "No destructive polygons building" all stay editable.

Am I wrong ? SPeedFlow Companion (2 Addons in the same package) - by a French forum friend - the accent ;)
https://pitiwazou.artstation.com/pages/speedflow (big video who show all aspects - see*2 spedd for a better accent! ;)




From: mkdm
29 May 2019   [#80] In reply to [#78]
Hello Chipp!

I took only a quick look at your article, but it seems that you're doing really a SUPER GREAT JOB!!!

Very interesting things for all Industrial Designers.

Since you switched to Blender you're making serious progress into this field!

My respects :)
From: Mip (VINC)
29 May 2019   [#81] In reply to [#76]
Hi Michael,

Yes, no 1 and no 3 are the best looking ones.
An example with the arrows pointing to a line would help to see the difference.
Is the rounded end touching or going through the line?
An option in the ini file could be nice.
But this is a minor request. The gap you added to the extension lines was the important one to me.

Thanks,

Michel
From: chippwalters
29 May 2019   [#82] In reply to [#79]
Frenchy,

Non-Destructive has been along for awhile. Long before Speedflow and even Hard Ops. I was using it in September on client projects with Jerry's help (masterxeon1001).

Wazou has done a nice job integrating his complex tool into a workflow-- just has Jerry has with Hard Ops and Boxcutter. The problem I see is that neither of them go far enough and it's important to *UNDERSTAND* what's behind all the fancy pie menus and commands. They even use vernacular not common to Blender.

My goal is to use NO ADDONS and teach people the power of all the modifiers w/regard to Non-Destructive modeling. Once you fully understand, you can decide if an accelerator toolkit, likd Speedflow, Fluent, Hard Ops and/or Boxcutter can help you. And if they break, you'll then know how to fix.

I would challenge all of them to try to create Vitaly's model in their tools. I doubt very seriously they can.
From: chippwalters
29 May 2019   [#83] In reply to [#80]
Hey Marco,

Yes, staying quite busy when I'm not too sick. The manifesto at that link tells a bit about what I'm thinking w/regard to the state of CAD vs Surface modeling apps. The boolean stuff is getting better, and I have tutorials on baking tiny bevels and even chipped paint in EEVEE. Funny how I'm doing a lot of the same stuff I did here, including kitbashing, PAT the ergonomic model, and more. I think NITROX3D will provide similar help on a feature by feature basis: how to add parting lines, how to create ND (non-destructible) glass bottles which can be edited over and over to create virtually unlimited shapes. How to add ND die cast details, etc.

I also want to do a design series which talks about how to create a specific look using best design practices and KIT OPS. Create a SCI FI Crate in a few minutes with lots of details.

ND modeling allows for such things. Thanks for the kind words... hope you're doing well :-)
From: mkdm
29 May 2019   [#84] In reply to [#83]
Hello Chipp!

@You: "...when I'm not too sick..."

Hmmm...English is not my native language...
When you say "sick" did you mean "infirm"?
If so, I'm very sorry about that!!!
I hope nothing serious!

@You: "...Funny how I'm doing a lot of the same stuff I did here..."
It's true! It's the same old story :)
But I think it's not like "reinventing the wheel".
It's like watching the same subject from different angle :)

@You: "...Thanks for the kind words... hope you're doing well :-)..."

You're welcome!
Oh...I'm so busy this (long long period)!
In my (late at night) spare free time, NO more 3D for the moment but practicing and studying freehand digital painting with my Cintiq and iPad Pro :)

Have a nice day!
From: Frenchy Pilou (PILOU)
29 May 2019   [#85]
@Chipp
Yes nowadays tools for modeling are quasi perfect!
Next step will be the IA where human will be completly replaced! :)

before :)

From: Michael Gibson
29 May 2019   [#86] In reply to [#81]
@Mip,

re:
> An example with the arrows pointing to a line would help to see the difference.
> Is the rounded end touching or going through the line?

Here's an example with the arrowhead tips not mitered with some arrowheads touching things:



- Michael

Image Attachments:
Arrowhead_tip_not_mitered_example.png 


From: eric (ERICCLOUGH)
30 May 2019   [#87] In reply to [#86]
Hi Michael
I would prefer it if angular dimensions text (blah) were parallel with the dimension lines. It does work the way it is so I would be content if it is a lot of trouble to make a change or alternative.
cheers,
eric
From: Michael Gibson
30 May 2019   [#88] In reply to [#87]
Hi eric, I still have to experiment with the dimension text some so I'm not sure yet what options I'll be able to make for it.

Having it oriented in the dimension line direction is probably not difficult in plan views but could be tricky in 3D views.

I'll know more pretty soon since the text part is the next area of focus.

- Michael
From: Mip (VINC)
30 May 2019   [#89] In reply to [#86]
Hi Michael,

It looks ok to me, at least at this resolution.
I prefer pointless to extending over as the arrow still indicates the location clearly enough.
The arrow doesn't interfere with the object.

But, other users could see it differently.

When zooming in, would the pointless arrow become flatter or, since it's vector based, still show a very small flat end ?

Thanks,

Michel
From: eric (ERICCLOUGH)
30 May 2019   [#90] In reply to [#88]
Thanks Michael,
I see your point.
eric
From: Michael Gibson
30 May 2019   [#91] In reply to [#89]
Hi Michel,

re:
> When zooming in, would the pointless arrow become flatter or, since it's vector based,
> still show a very small flat end ?

In MoI it will look the same shape and size at any zoom level. It's a general focus area for annotations in MoI for them to have a scale independent display. But I may try shrinking them down if you are zoomed out a lot.

- Michael
From: Mip (VINC)
30 May 2019   [#92] In reply to [#91]
Hi Michael,

Ok. Nice. Thanks.

Sorry, another demand jumping in while you're into text labels : Will it be possible to add a prefix and/or a suffix to dimensions ?
Example : add a diameter symbol or R for radius before the dimension text?

Michel
From: Michael Gibson
30 May 2019   [#93] In reply to [#92]
Hi Michel,

re:
> Sorry, another demand jumping in while you're into text labels : Will it be possible to add a prefix
> and/or a suffix to dimensions ?
> Example : add a diameter symbol or R for radius before the dimension text?

Yes I think so. Probably a radial dimension will do that by default.

- Michael
From: B-W-Design
18 Jun 2019   [#94]
Dimensions...... Ooooooohhhh this looks so great! Realy hope you could finish this one soon.
From: Michael Gibson
18 Jun 2019   [#95] In reply to [#94]
Yup dimensions are coming along quite well, not much longer before they will be functional.

Here's what they look like at this moment.

These first 2 are with the option for dimension-aligned text:

Plan view:



3D view:




And this is with the option for screen-aligned text:

Plan view:



3D view:





At the moment I'm working on a few options for arrowhead shapes, then some of the last remaining steps are some UI for controlling the options, then making the commands for creating them, then export to PDF/AI and DXF formats.


- Michael

Image Attachments:
screenshot_2019-06-18_16-41-05.png  screenshot_2019-06-18_16-41-15.png  screenshot_2019-06-18_16-45-09.png  screenshot_2019-06-18_16-45-34.png 


From: Frenchy Pilou (PILOU)
19 Jun 2019   [#96]
Distance between dimension & text is parametrable or we can put a text space (s) ?
From: Michael Gibson
19 Jun 2019   [#97] In reply to [#96]
Hi Pilou, I don't have it set up yet but yes I want to make it possible to be able to put in spaces if you wanted a larger gap there.

- Michael
From: co3Darts (CO3DPRINTS)
19 Jun 2019   [#98] In reply to [#97]
Looks great! Be so nice to have dimensions in Moi3d integrated.

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