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From: danperk (SBEECH)
Image Attachments:
MoI_3DC.jpg
SM.jpg
From: 3image
No, you're not the only one. I have a SpaceMouse Enterprise and don't use it all in MoI due to the very strange movements. The 3d mouse works wonderfully in for example Rhino, Fusion360, even Blender (well, more or less), but it's just useless in MoI which is a shame. Hopefully, the strange movements get fixed anytime soon.
From: Michael Gibson
Hi 3image, can you describe in more detail what is strange? I'll need more information in order to try and do anything about it.
- Michael
From: 3image
Hello Michael, well, the difference in movements is just to complicated to explain (at least for me). I can only suggest that you try it yourself. Get a SpaceMouse (maybe a cheap used one, they are very robust) and Fusion360 or Meshmixer and try navigating against MoI. Total difference! Actually, I think the implementation of 3D mouse controls is very well done in Autodesk products, that's the reason I recommended these products.
From: Michael Gibson
Hi 3image, well one big difference is that by default MoI keeps your "up" direction towards the world z axis so that you don't get turned upside down.
You can change this in MoI under Options > View > Rotate/Pan/Zoom options > "Rotation style". Set it to Rotation style: "Free rotation" and see if that behaves better for you.
- Michael
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