MoI discussion forum
MoI discussion forum

Full Version: Fillets in Moi and Fusion 360

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From: 3image
22 Apr 2019   [#6] In reply to [#5]
Well, for v4 I'd really appreciate a fillet removal tool. Cleaning up those geometry is still very tedious in MoI.

Nevertheless, for what MoI is intended for I'm still very satisfied with the fillet function.
From: Michael Gibson
22 Apr 2019   [#7] In reply to [#6]
Hi 3image, unfortunately the geometry library MoI currently uses does not have a fillet removal function, so it will not be feasible for me to implement that kind of tool in MoI v4.

You might take a look at SpaceClaim for that type of function, I think it has a good tool for that.

- Michael
From: klaudio
22 Apr 2019   [#8] In reply to [#7]
Hi Michael,

Any news on a switch to new geometry kernel which will be able to handle complex fillets (like Fusion260, SpaceClaim, etc.), among other things?

Thanks!
From: Michael Gibson
22 Apr 2019   [#9] In reply to [#8]
Hi klaudio, sorry no news on that currently.

- Michael
From: Cemortan_Tudor
23 Apr 2019   [#10]
I've asked once to add Points for scripting just for this purpose (to rewrite fillet and shell in js)
From: 3image
23 Apr 2019   [#11] In reply to [#7]
Hi Michael,

Actually, the - for students and hobbyists - (still) free Fusion360 already does that: It's able to remove fillets.

Yeah, I can remember you already mentioned it some time ago, so I can understand that situation. But still, I think a new solid kernel is a must for the next version (v5 since we are already at v4 :-D ).

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