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Full Version: Rounding Edges - how?

Show messages:  1-7  8-27  28-35

From: Frenchy Pilou (PILOU)
7 Mar 2019   [#8]
Clean as usual :)

Else with my Rail Revolve above and the funny free Owlet


From: Lara (MALA)
8 Mar 2019   [#9]
Wow - MOI and you all are so cool...Thanks so much to everyone!!!
ML
From: Lara (MALA)
8 Mar 2019   [#10] In reply to [#7]
Hi Michael,
how do I construct this bended plane?
I guess - 2 lines, but then...?
Cheers, LM
From: Michael Gibson
8 Mar 2019   [#11] In reply to [#10]
Hi Lara, with 2 curves that cross each other like in the previous image:


You first select just one curve to use as the profile, then run the Construct > Sweep command, then select the other curve as the rail path, then push "Done" to finish the Sweep command.

- Michael
From: Lara (MALA)
8 Mar 2019   [#12] In reply to [#11]
It works. Thanks a lot. MOI is unbelievable wonderful...
ML
From: Lara (MALA)
8 Mar 2019   [#13] In reply to [#6]
Hi,
in order to learn more MOI, I also tried the revolve command.
But it doesn´t work. My workflow seems to be wrong?!
I first marked the arc line (as profile curve), then the big line (rail curve) and set the revolve command.
Now MOI wants to select the revolve axis start point - I took the arc´s point not in the middle - took the other one (sry. for my bad english). And then the end point of the arc in the middle of the planed plane.

Hmmm....
From: Frenchy Pilou (PILOU)
8 Mar 2019   [#14] In reply to [#13]
Select the curves who make the perimeter Rail : Edit / Join

Draw your half curve section with curvature wished (the arc like curve)

You can launch the Rail Revolve function! :)
From: amur (STEFAN)
8 Mar 2019   [#15]
Hi Lara,

you did nothing wrong, except you did not used the proper start and end points
for the rail revolve axis. I marked the imaginary axis in red.

rail-revolve-axis

Regards
Stefan
From: Frenchy Pilou (PILOU)
8 Mar 2019   [#16]
Start and End Point axe can be anywhere on this infinite red vertical line even out of the future object for your result wished ! ;)

And even out the vertical axe but of course in this case result will be not your wished object but a funny one! :)
Even maybe not a solid but an open surface!

Play with the all possibilities! :)



Object above with a thickness Render free Owlet


From: Michael Gibson
8 Mar 2019   [#17] In reply to [#13]
Hi Lara, so yes for Revolve think of the axis line as if it were the pin in a door hinge, the shape will pivot around the axis line in a similar way.

If you're still having problems please post the 3dm model file that you're working with, it helps a lot to be able to examine your actual geometry instead of only seeing a screenshot alone.

- Michael
From: Lara (MALA)
9 Mar 2019   [#18]
Thanks for your very friendly tricks and KnowHow!!!
The bended plane I ´ve got it meanwhile.
An other thing is a sharp corner what I need a little impulse for to smooth...
Cheers, ML
From: amur (STEFAN)
9 Mar 2019   [#19]
Well, i did a quick test and i hope you can figure out what i did,
with deleting the faces filleting the edges and extending the red
curve so that i was able to network the patches. Maybe you need
a larger fillet radius with what i did. At least worth a try.


test1

https://www.file-upload.net/download-13530590/Smoothhardform2.3dm.html

Regards
Stefan
From: Lara (MALA)
10 Mar 2019   [#20] In reply to [#19]
Hi Stafan,
thanks...
...which face did you delete - the little top one or all faces (you wrote faces)?
Which command do extend red line - "fit fillet" I guess.
After deleting, before "fit fillet" you did the loft command using the lines?

Tried your test: It´s not that smooth what I need to reach...
From: amur (STEFAN)
10 Mar 2019   [#21]
Hi Lara,

i deleted the two large faces. The small one at the top i filleted the
edges. When doing so you need then to use the rounded line it
creates to trim the small surface. Like i said you probably need
to use a larger fillet radius to get it smoother. After that i used
the network command to recreate the two large faces.

I think if you could post the model without fillets people can come
up with a better solution.

The red line was extended by drawing a small line and then joining
both lines.

Regards
Stefan
From: Frenchy Pilou (PILOU)
10 Mar 2019   [#22] In reply to [#20]
Maybe you can draw some 2 - 3 horizontal open sections
pasted to the existing volume with your wished arounding then loft them ...
From: Lara (MALA)
11 Mar 2019   [#23] In reply to [#21]
Hi Stefan,
thanks a lot for your workflow!
I may try it out tomorrow...

For now I put the file without fillets here like you suggested..
Cheers, Lara
From: amur (STEFAN)
11 Mar 2019   [#24]
Hi Lara,

this is my new try. As you can see I copied / pasted the edges so that I have 3 red curves.
I then created a circle profile (green) and sweeped the circle along each red curve. Once
I had the 3 pipes I boolean subtracted them from the main surface. After that one only
needs to blend the edges. The remaining open triangular hole was networked.

Hope this helps!

lara3

Regards
Stefan
From: Lara (MALA)
13 Mar 2019   [#25] In reply to [#24]
Hi Stefan,
thanks for the nice concept...
But - I can´t boole the object to get the intersection lines...
How booling?
From: Frenchy Pilou (PILOU)
13 Mar 2019   [#26] In reply to [#25]
When you have the 3 red Lines or the curves edges that you show on your image

Take them for make some "tubes"

Boolean Diff or Trim these tubes with your solid or surfaces

Then you obtain "holes" and can Blend surfaces betwen them side by side

Last top hole triangle by Network



But I persist to believe that you will have more beauty rounding form with some horizontal loft curves with same number of Control points
From your little top rectangular (2 sides) to the big bottom one (2 sides)

A possible workflow :)
Make a vertical line Array Dir of a Point at the corner for have regular spacing
Draw the 3D solid plane
You can now draw the rounded curve(s) on it!
Of course you must better draw the first round plane curve than me !)
(i should make some tweaks :)
Some tricks : it's helping to draw temporary solid planes
For have intersection in some places where curioussly you can't have Snap : you can make a Boolean Merge between Plane & Curve
(that explain the little rectangle at the bottom of the solid planes)
Copy line line your rounding curves on each plane
Loft all the rounding curves
Of course erase all no needing at the end and make a solid plane on the ground - join all and you will have a beautiful solid! :)
With your hand wished rounding curve by hand and not an automatic one!
Speedy concept :)

From: amur (STEFAN)
13 Mar 2019   [#27]
Hi Lara,

you simple select the object and then tubes, like Pilou shows,
and boolean them. I hope the picture from Pilou makes it clear.

Regards
Stefan

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