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Full Version: Rounding Edges - how?

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From: amur (STEFAN)
13 Mar 2019   [#27]
Hi Lara,

you simple select the object and then tubes, like Pilou shows,
and boolean them. I hope the picture from Pilou makes it clear.

Regards
Stefan
From: Lara (MALA)
13 Mar 2019   [#28] In reply to [#27]
Thanks thanks thanks!!!
Now it worked. I´m not sure if it has to do with that thing: Two of my tubes had the same name. After renaming the 3rd one I was able to boole. (Not sure if this was the mistake or the fact that I´m in my MOI-Beginnings...)
The little bit more complex modelling concept I didn´t follow because it has geometrical things which do not fit to my geometrical aimes I intend to achieve...
All in all - very happy about the results and once more my deep respect for you, your kindness and patience and not at least for Michael and his MOI...and I can start printing 3D...
Cheers, Lara
From: Frenchy Pilou (PILOU)
14 Mar 2019   [#29] In reply to [#28]
A same object "Boat" even copyed can Boolean it with a copy (so same name) of itself! ;)
From: Lara (MALA)
15 Mar 2019   [#30]
Hi,
I thought I was through with the model!
But the modellier concept with the lasagna is, contrary to what I thought, the solution to my problem. Because at the bottom I need the small radius at the corner, but towards the top I need larger radii.

That worked out pretty well. Just a little more finetuning, I think.
Problems:
1. at the top, a line lapps beyond the shape.
2. The rounding could be a little softer.

Any ideas on what I could improve? That'd be great.
Cheers, Lara.
From: Michael Gibson
15 Mar 2019   [#31] In reply to [#30]
This is looking pretty good Lara, how are you constructing it is it using Loft?

If so one thing you could experiment with is setting the Loft style = "Loose" option. That will make a loft that does not exactly pass through each station other than the first and last but it could give you the softer shaping that you want. With a "Loose" loft the surface will behave similar to how a freeform curve with control points behave, where it's only forced through the first and last point and generally guided by the in between ones.

- Michael
From: Frenchy Pilou (PILOU)
15 Mar 2019   [#32] In reply to [#30]
Normally it's just artifacts of display used by Moi for speedy display!
(menu Option / Meshing Parameter )
If you export your model and render it you will see that is not existing! ;)

But in your case seems it's really a problem of geometry at the top :)
During the process of drawing one of your curve control points is too large!



artifact anywhere due the dispaly speed!;)


<< 2. The rounding could be a little softer
Just around more your drawing of curve!:)
From: Michael Gibson
15 Mar 2019   [#33] In reply to [#30]
Hi Lara, another potential method you could experiment with would be to have your base shape be just 2 extrusions, then draw in 2 profiles in the top view and trim those away and put in a blend surface between them. You may need to manually flatten out the top and bottom of the blend.

That looks something like this though:











But maybe that won't work for you if you have some specific criteria for the radius at each position though.

- Michael

Image Attachments:
lara_blend1.jpg  lara_blend2.jpg  lara_blend3.jpg  lara_blend4.jpg  lara_blend5.jpg 


From: Lara (MALA)
18 Mar 2019   [#34]
Hi,
can´t express how I love this little fine peace of software...I purchased it years ago but it slept...like me...
...now I´m relatively happy with my model.
If there is something that can be modelled better please do not hesitate telling me..
cheers, thanks to all, Lara
From: Frenchy Pilou (PILOU)
19 Mar 2019   [#35] In reply to [#34]
Your object is not a solid!
Select bottom edges : Construct / Planar : Select All : Edit / Join = Solid
Save as OBJ and render inside the free Simlab Composer Lite :) (Maxi 1920 * 1080 - commercial use permited! )
http://www.simlab-soft.com/3d-products/simlab-composer-lite.aspx


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