From: Robert (MAESTROROBERTUS)
Hi there,
I wonder if that could be added as an option.
When even I import OBJs or LWOs exported from Moi3D I get UVs and PartIDs (whit the name of the Surface).
Both causes bigger files and performance. So I delete them. Now on bigger files this can be quite time consuming.
Unfortunately I haven't found an importer that does skip these two parameters. At least not in the software I use.
So, if possible, I would love to have this optional in Moi3d to leave out both.
Thanks,
Robert
From: Michael Gibson
Hi Robert, for .obj files there is an option in the UI for disabling writing material assignments, under Options > Import/Export > "Obj options" > "Write material assignments".
You can also disable writing UV coordinates for .obj files by a setting in moi.ini - go to Options > General > "Edit .ini file" button and inside moi.ini find [OBJ Export] WriteTextureCoordinates=y and change it to =n like this:
[OBJ Export]
<...>
WriteTextureCoordinates=n
There is also a similar moi.ini setting for disabling UV coordinates to LWO format:
[LWO]
<...>
WriteTextureCoordinates=n
There is not currently a way to disable writing material/surface assignments to LWO files but I will see about adding that in.
- Michael