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Full Version: V4 beta Feb-27-2019 available now

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From: Michael Gibson
13 Mar 2019   [#65] In reply to [#64]
Hi Brian,

re:
> To demonstrate the mouse scroll wheel "Hole" in the nodeeditor canvas, place the subdirectory
> "libs" into the nodeeditor/extensions folder.

Using nodeeditor.v.1.0.rc3.2018.03.09, I didn't see any already existing extensions folder inside the main node editor folder, should I add it in there?

Could you maybe package up the entire node editor folder with the hole problem active so I can make sure I've got it all set up ok?

Thanks, - Michael
From: bemfarmer
13 Mar 2019   [#66] In reply to [#65]
Will do Michael.
- Brian
From: bemfarmer
13 Mar 2019   [#67] In reply to [#65]
Copy of my nodeeditor directory, under %apprecs%

- Brian

I'll delete it after you get it...

And thank you for all of your help!

The version of basicfunctions.js is Karsten's with latest modification, good for Light and Dark nodeeditor, but it has the "Hole".

[7zip deleted. Snaggit13 was the problem]
From: Michael Gibson
13 Mar 2019   [#68] In reply to [#67]
Thanks Brian I got it, I'll take a look in just a bit here.

- Michael
From: Michael Gibson
13 Mar 2019   [#69] In reply to [#67]
Hi Brian, I'm not able to locate the scroll wheel hole but over here your nodeeditor is showing with a dark background, not a light background like in your screenshot at http://moi3d.com/forum/index.php?webtag=MOI&msg=9266.62 .

Is there something I need to modify to get the light background or additional HTML documentation set up so the scroll wheel hole will manifest?

- Michael
From: bemfarmer
14 Mar 2019   [#70] In reply to [#69]
Hi Michael,

Hmm, I have the "hole" both at home computer, and at work computer, in both Light and Default Dark nodeeditor, with the basicFunctions as in the uploaded 7z file.

MoI Hotkey for Light mode is: CTRL+ALT+N
moi.ui.createDialog( 'moi://appdata/nodeeditor/index.html?scheme=Light', 'resizeable,defaultWidth:680,defaultHeight:420', moi.ui.mainWindow );

MoI Hotkey for Default "Dark" mode is: CTRL+ALT+M
moi.ui.createDialog( 'moi://appdata/nodeeditor/index.html', 'resizeable,defaultWidth:680,defaultHeight:420', moi.ui.mainWindow );

My monitors are both Samsung. Home monitor is high definition U28E510D, model code LU28E510DS/ZA.
Just tried another Samsung monitor at home with # LS27D360 HSY/ZA, and have the same "Hole".

Logitech cordless mouse M510.

In Split view, the Hole seems to be absent.

The "Hole" is usually at the top center of the nodeeditor canvas, in 3D, Top, Front, or Right views. It is at top center, when a new ne canvas is opened.
If the canvas is moved left, the "Hole" moves right. And vice versa. Hole may not be associated with proximity to the red vertical MoI axis.

- Brian

I did not notice any "Hole" in the Feb26 Beta until March 12, 2019... and the "Holes" association with the nodeeditor dropdown doc basicFunctions changes...
From: Michael Gibson
14 Mar 2019   [#71] In reply to [#70]
Hi Brian, I still haven't been able to get the hole to happen over here.

Does it make any difference if you have Options > View > "Show view controls" turned on or off?

Does it seem like the hole is about the same size as that little view controls toolbar with zoom/pan buttons on it that's at the bottom of viewports?

- Michael
From: bemfarmer
14 Mar 2019   [#72] In reply to [#71]
Thank you Michael.

The hole is about the same width as the view controls toolbar. It has always been on.

Your size questions triggered the following:

The Snaggit13 window, which is minimized as a thin sliver at the top of the screen, is also the size of the "hole".
The hole occurs below the minimized snagit13 window. Sliding snaggit13 horizontally causes the hole to move the same.
Closing Snaggit13 eliminates the "hole" problem!

- Brian

(I'm going to miss snaggit:-) but it can be closed, and reopened when needed.
From: nameless
14 Mar 2019   [#73]
Not necessarily for v4 but two features I think would be golden!

1. Some kind of notification of a conversion of a solid to joined surface. Even turning the Joined surf text at the top right to red would be useful. Sometimes I destroy a solid and I do not even realize until much later when undoing is a pain. It's especially painful after a fillet, where there is no visual indication that something went wrong- everything looks like it worked but you do not have a solid.

2. Local symmetry mode when manipulating points for surfaces with points visible. I was able to do it by mirroring the curves for half of the object and then seeing the loft result update, but I think that it would be really useful to have something more direct. You can get the most interesting shapes I've seen, using loft flow and point manipulation, it's a shame :)
From: Michael Gibson
14 Mar 2019   [#74] In reply to [#72]
Hi Brian, that's great you found out what's going on, that was a tricky one! Thanks for keeping after it and tracking it down.

- Michael
From: Michael Gibson
14 Mar 2019   [#75] In reply to [#73]
Hi nameless, both of those are definitely on my radar for future work.

I have what I hope will turn out to be a good idea for displaying warning messages at the end of a command, I'm eager to experiment with it after v4 is settled down.

- Michael
From: nameless
14 Mar 2019   [#76] In reply to [#75]
*squeals with excitement*
From: moritzbock (MORITZ)
20 Mar 2019   [#77] In reply to [#1]
Hello, Michael,
Thank you very much for the new update.
Unfortunately, I couldn't find my externally saved scripts in the script selection so far, although they are stored in the correct directory.
(/Users/moritz/Library/Application Support/Moi/commands). But when I call them manually, they work.
Also, when calling Max Smirnov's script "NutsAndBolts", I get the following error message.
Do you have any idea how I can fix the bug?
Thanks for your help
-moritz


Hello, Michael,
it works now with the version NutsAndBolts.v.0.96.2015.06.22
I have been using the version ... 21
Sorry for the inconvenience
-moritz


Hello, Michael,
The first problem still exists, although the entry in the moi.ini is as follows:

[Commands]
NonRepeatingCommands=delete undo redo
DoNotRepeatShortcutKeys=n
UseDiameterDefault=y
AdditionalCommandsDirs=//Users/moritz/Library/Application%20Support/Moi/commands

-moritz

Image Attachments:
Bildschirmfoto 2019-03-20 um 21.52.43.PNG 


From: Michael Gibson
20 Mar 2019   [#78] In reply to [#77]
Hi Moritz,

> Unfortunately, I couldn't find my externally saved scripts in the script selection so far,
> although they are stored in the correct directory.
> (/Users/moritz/Library/Application Support/Moi/commands). But when I call them
> manually, they work.

Could you please describe what you mean by "couldn't find" them ? If you type in the command name and it runs, that means MoI is finding them.

- Michael
From: Michael Gibson
20 Mar 2019   [#79] In reply to [#77]
Hi Moritz,

re:
> [Commands]
> NonRepeatingCommands=delete undo redo
> DoNotRepeatShortcutKeys=n
> UseDiameterDefault=y
> AdditionalCommandsDirs=//Users/moritz/Library/Application%20Support/Moi/commands

So the AdditionalCommandsDirs there isn't right, you've got it set there as a web URL. For a regular file name you'd want to have just one / at the start insead of // and have a space instead of %20.

But MoI will already look in that directory by default, so it should not be necessary to try and add it using AdditionalCommandsDirs, that's for adding more directories beyond the regular one.

- Michael
From: moritzbock (MORITZ)
20 Mar 2019   [#80] In reply to [#78]
This is correct - when typing the scripts they will be found.
But they do not appear in the selection box.

The change in the moi.ini did not bring any improvement.
-moritz

Image Attachments:
Bildschirmfoto 2019-03-20 um 23.09.39.PNG  Bildschirmfoto 2019-03-20 um 23.10.03.PNG  Bildschirmfoto 2019-03-20 um 23.14.17.PNG 


From: Michael Gibson
20 Mar 2019   [#81] In reply to [#80]
Hi Moritz, the "selection box" is not a built in part of MoI, it's part of the CustomUI extension.

So first thing to check is are you running an old version of that? You can get the current one from here I think:
http://moi3d.com/forum/index.php?webtag=MOI&msg=6507.268

- Michael
From: moritzbock (MORITZ)
20 Mar 2019   [#82] In reply to [#81]
Hello, Michael,
now I have adjusted everything so far, but now I get the following hint when starting Moi

Where is this report stored so I can send it to you?
-moritz

Image Attachments:
Bildschirmfoto 2019-03-21 um 01.19.56.PNG 


From: Michael Gibson
20 Mar 2019   [#83] In reply to [#82]
Hi Moritz, actually the report generation for those cases (called an "assert" instead of a crash) isn't hooked up in v4, I'll re-enable it for the next beta.

There may be some information about it in the log though, you can show the log by running this script:
script: moi.ui.createDialog( 'ShowLog.htm' );

Could you please run that copy any text in there and send it to me here or e-mail to moi@moi3d.com ?

Thanks, - Michael
From: moritzbock (MORITZ)
21 Mar 2019   [#84] In reply to [#83]
Hi Michael,
here is the hardcopy (can't copy the text) of this log file
Thanks,
-moritz

Image Attachments:
Bildschirmfoto 2019-03-21 um 10.08.36.PNG 


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