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From: Michael Gibson
Hi Lordfox,
re:
> but mostly I miss a Gizmo for moving points in X/Y/Z directions, especially for
> moving/creating points (e.g. in Curves) - this would be a nice to have.
You can already move points or objects in X/Y/Z directions in MoI just by clicking and dragging on the point or object.
If you want to restrict it to only the X, Y, or Z axis then make sure "Straight Snap" is enabled on the bottom toolbar. Then when you move close to the X,Y,Z axis lines it will snap to the axis line. You can also hold down Shift to force it to snap to the nearest one without having to be close to it.
Here is an example showing moving a point in X, Y, or Z:
- Michael
From: AlexPolo
Hi Michael,
Is having a drag adjustable browser width an option for V4 - handy in handling long object names.
thanks
Alex.
From: Michael Gibson
Hi Alex, it is still on my list to look at making the scene browser pane width draggable but I don't know yet if it will be in v4 for sure or not.
In the meantime, you can set up the following script on a shortcut key:
var p = moi.ui.getUIPanel( 'moi://ui/BrowserPane.htm' ); if ( p ) { var w = p.document.body.style.width; if ( w == '' || w == '15em' ) { w = '20em'; } else if ( w == '20em' ) { w = '30em' } else { w = '15em' } p.document.body.style.width = w; }
When you trigger that it will cycle through 3 different widths.
- Michael
From: AlexPolo
Thanks that works well for the interim.
From: Michael Gibson
Hi Alex, one thing that I haven't been able to decide yet is if the drag sizing method should just be if you drag anywhere along the edge like such things usually are or if I should make a little "knob" like thing kind of like this:
The "anywhere along the edge" method will probably be a pretty narrow strip and could be a little harder to target and sort of wastes a lot of area with the same function all along it.
The knob method could probably be made easier to target and kind of concentrates the area that's used for this but adds a new visual element sitting there all the time...
Any thoughts?
- Michael
Image Attachments:
drag_knob.jpg
From: nameless
Hi everyone!
I am not a UI expert, but my layman vote goes for the single border drag option instead of a knob. It's more intuitive and it's the first thing I would try. :)
I haven't been able to play with the new beta release yet unfortunately, but I am looking forward to it. Very excited to see MoI evolve.
From: AlexPolo
Hi Michael, I think any where along that edge - there is the few pixels in between which could be darkened to give the visual clue of an interaction area.
Image Attachments:
border.JPG
From: Dan (DANIEL_SIR)
Hello Michael
Great, it works.
Thank you.
From: moujiik
Hi, i prefer the knob method...
Moujiik
From: Cody (ECHOLOCATING)
For things that only adjust the application (and don't affect content), subtlety is key.
Here's an idea for a knob solution (with a cursor change) to consider...
...and maybe an even smaller knob would do?
If you decide to keep it to just the thin line, maybe putting a few smaller dots in the middle of the line (to indicate that something can happen) might be nice. The cursor changing to an east/west is the bare minimum needed though.
I've never found a reason to adjust the width, to be honest. I like how it forces me to name things short and succinctly. I try to subscribe to the KISS method.
-- Cody
Image Attachments:
resize-pane-concept.png
From: amur (STEFAN)
Hi all,
my humble approach with SubD2NURBS, a super simple toy car. Probably the simplest toy car ever modeled. :-)
@Michael i had a few glitches when trying to fillet the tail lights, because when doing so the trimmed surfaces
from the car body (like the doors) disappeared then and i was left with an intact car body. So i had to fillet in
Autodesk 123 Design.
Since the model is finalized i can't send you the file for inspection. However should this happen again i will
save the steps and mail you the file.
Regards
Stefan
From: Frenchy Pilou (PILOU)
What a lovely car! Bravo!
From: JaXXoN
Hi Michael,
thanks for the new beta.
Unfortunately, still no luck with Linux+wine+nvidia as described, here:
http://moi3d.com/forum/lmessages.php?webtag=MOI&msg=8839.1
best regards
Bernhard
From: Michael Gibson
Hi Bernhard, can you please send me an e-mail at
moi@moi3d.com, I have some other ideas I can try I'll make a test version to send to you.
Thanks, - Michael
From: amur (STEFAN)
Thank you Pilou, much appreciated!
Regards
Stefan
From: JaXXoN
Hi Michael,
I sent you an email as requested.
Thanks for looking into the nvidia+wine issue!
best regards
Bernhard
From: AlexPolo
Zbrush 2019 with improved Remesher v3 should be a powerful precursor to the new SUBD addon in moi.
http://pixologic.com/features/
From: Ekar
"2) Update multiple selection - Add option for doing multiple selection only when shift key is down. Options > General > Multiple selection: "Always" or "Only when Shift is down"."
Thankyou!!! :):):)
From: amur (STEFAN)
Hi Michael,
when using v4 beta under Windows 10 and exporting as .obj i always have to expand the dialog box and tick
the merge vertices box. In v3 on the Mac it remembered the state and keeped the dialog box expanded and
the checkbox ticked, when restarting MoI.
Best regards
stefan
From: Michael Gibson
Hi stefan,
re:
> when using v4 beta under Windows 10 and exporting as .obj i always have to expand the
> dialog box and tick the merge vertices box.
That could happen if your moi.ini file is in a location where MoI.exe does not have write access permission.
Have you possibly moved your moi.ini file into the MoI install folder instead of having it in the default user data folder? If so then you would need to run MoI with elevated privileges (using "Run as administrator") for it to have write access to it.
- Michael
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