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Full Version: Model in MoI3d -- Render in free Blender 2.8 EEVEE

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From: chippwalters
23 Jan 2019   [#7] In reply to [#6]
Hi nameless,

Thanks for your kind words.

I look forward to the final release of MoI3D V4 someday soon! I imagine it will be as rocksolid a piece of 3D software that ever exists.

Speaking of NOT rock solid, as a Creative Cloud subscriber, I am saddened today to hear that allegorithmic (Substance Designer/Painter) today sold (out) to Adobe. In my experience, Photoshop and Illustrator are never the same twice. They create version upgrades with little to no testing-- it's all about the $$$ with Adobe. Ugh.

I spent the time to learn Muse only to see it literally die by a thousand cuts because the updates were so horrible and bug ridden. And sometimes it autoupdated and wiped out entire projects. Adobe didn't care. They finally just deep sixed it so all of us who spent $$$ on addons and training and other just got left out in the cold. They took it out of the suite, but kept charging us the same amount. Criminal. (Webflow is the real deal when it comes to creating websites).

I think there's gold in someone creating a set of GIMP or even Affiniti Photo tutorials for Pshop users. I'm really tired of Adobe's hand in my pocket and giving me little to no support or upgrades. I sat down with Illustrator last night and just about had to learn all new stuff as all my palettes, dialogs and settings have been rearranged. This is literally no consistency from one dialog to the next in either program. You can now draw shapes in Pshop, but try and edit the line color of a shape using an eyedropper-- no way I could find. Ugh!
From: nameless
24 Jan 2019   [#8] In reply to [#7]
"Speaking of NOT rock solid, as a Creative Cloud subscriber, I am saddened today to hear that allegorithmic (Substance Designer/Painter) today sold (out) to Adobe. In my experience, Photoshop and Illustrator are never the same twice. They create version upgrades with little to no testing-- it's all about the $$$ with Adobe. Ugh."

What a blow to the stomach... I found out through your post. I should be making back up installers of the final version and hope they keep working with my permanent license files. :|

Softimage was mainly on my mind when talking about taking out competition and you brought it up. Another sad story.

Apologies for a second post that is unrelated to the OP, but in some way it *is* related. It is a great time to give free-software or smaller innovating companies that do not sell out a chance to enter our pipelines. Probably the best slap back to the buy and kill policies of software titans.
From: amur (STEFAN)
15 Feb 2019   [#9]
Hi Chipp,

i have a question for you, regarding EEVEE. O.k. you cover interior
shots but do you know also if EEVEE works with a shadow catcher
for outside shots, lit with HDRI's?

And does EEVEE support Multiple Importance Sampling to cast
shadows from (high quality) HDRI's?

I ask, because i played with MIS in the past with Cycles and it
gave great results, but i had to fiddle around a bit to set this up.

This was one test i did long time ago and the shadow quality
looks imho really good.

blender

Regards
Stefan
From: chippwalters
15 Feb 2019   [#10] In reply to [#9]
Hi Stefan,

EEVEE can use an HDRI to provide ambient lighting for a scene, as well as create the backdrop image for a scene. Unfortunately, at this time, EEVEE does not support using HDRIs to calculate shadows.

In my course, I show a world node setup where you can use an HDRI as a background image, but use a different color for the world ambient lighting. You can also do the reverse, use an HDRI for a ambient light and a solid (or ramped) color for the backdrop.
From: amur (STEFAN)
15 Feb 2019   [#11]
Hi Chipp,

thanks for the information! Maybe this will be added then to EEVEE in the future.

However, as soon as i have my new computer i will install 2.8 and purchase your
course.

Best regards
Stefan
From: chippwalters
16 Feb 2019   [#12] In reply to [#11]
Great Stefan, Let me know if you ever need any help.
From: amur (STEFAN)
17 Feb 2019   [#13]
Hi Chipp,

sure, i will let you know! I must say i can't wait for my
new computer ... I really like to play with EEVEE after
seeing this too:

https://blenderartists.org/t/yet-another-commercial-eevee-archviz/1146048?fbclid=IwAR3YviyX4PzLyCQD6-DeLtlr7gOmCmti9uO_N5zZVe2Os_BWkVwfdPJY9SY

Even if my new computer is not the fastest i think
i will be very happy with the speed results and
quality once i have taken your course.

Blender with EEVEE seems to be the future!

Regards
Stefan
From: chippwalters
18 Feb 2019   [#14] In reply to [#13]
That's a really great thread Stefan! Enjoy your new computer!
From: amur (STEFAN)
18 Feb 2019   [#15]
Hi Chipp,

indeed this thread is very interesting, because it shows (me) also that no post-processing
was involved, which i usually do a bit, after rendering. And the images there look quite
superb imho, comparable in quality to all those commercially available unbiased render
engines.

Well, i hope that my PC will arrive by end of this week ... ;-)

Best regards
Stefan
From: amur (STEFAN)
23 Feb 2019   [#16]
Hi Chipp,

i just want to let you know that i have purchased your course an hour ago and looked already some chapters.
You explain it very well in detail and based upon your tutorials i will then later try if i can set-up proper product
shots for my doodles. :-)

Prior downloading your course i tested with the "Tree Creature" scene, from blender.org, my little graphics
card and the scene was rendered in 2.63 seconds as image file, which is very very good for me.

Should i have questions coming up, with your course, i will post them here.

Thanks for such a great and valuable course!

Best regards
Stefan
From: chippwalters
23 Feb 2019   [#17]
Hi Stefan,

Thank you very much.
Please post any questions you have to:

https://blenderartists.org/t/architectural-interiors-in-eevee-tutorial-series/1140566/3

As to not infringe here on The MoI3D forum.

Thanks again!
From: amur (STEFAN)
23 Feb 2019   [#18]
Hi Chipp,

ah, o.k., I did not know about this thread. Thanks for the info!

Best regards
Stefan
From: Frenchy Pilou (PILOU)
24 Feb 2019   [#19]
Seems the SketchUcation Forum will make a Blender section! ;)

https://sketchucation.com/forums/viewtopic.php?f=372&t=70840#p646030 and following...
From: Frenchy Pilou (PILOU)
1 Apr 2019   [#20]
No need UV! :)


From: chippwalters
1 Apr 2019   [#21]
Yes, that is correct.

And because MoI3D has the best NURBS to mesh exporter I've ever seen, you files can come directly into Blender and are ready for rendering! If you're looking for more info on how to set up Blender for rendering (not modeling) you can check out my other product: Definitely EEVEE: Definitive Interiors. In it there's a newbie step-by-step on how to download and set up Blender, configure it, and set it up for still and animations. You can use either the Cycles unbiased renderer (like KeyShot if you have a GPU, a bit slower on CPU) and of course the realtime lightning fast EEVEE renderer. It's at https:/gum.co/EEVEE

I really think MoI3D + Blender 2.8 is a perfect workflow for creating stunning renders.
From: co3Darts (CO3DPRINTS)
1 Apr 2019   [#22]
Looks cool. I'm a Maya user since Maya 4.0 and MAX since dos so I've been hesitant about blender but AD is doing the same as Adobe. However I like your tutorials so maybe time to add blender to toolset. I'll also throw out (not Free) but I can't recommend Redshift3D enough. I've migrated it to our work and home use. It has replaced our render farm all GPU but its fantastic at least for Maya and MAX C4D etc.

Jason
From: chippwalters
1 Apr 2019   [#23] In reply to [#22]
Yeah, Redshift is pretty cool, and I hear it works with Blender. I bought Octane twice, and both times received refunds because the SketchUp plugin didn't work at all. The Cycles render is actually pretty good.

As often goes, people coming from one software to another most always have a difficult time adjusting. Blender 2.79 was particularly tough. I took copious notes using Google Keep so I could quickly reference them later.

Then came 2.8 and Blender finally decided to bring on board some real UI folks. The difference is amazing.

I've never been much a fan of Open Source, but I have to say Blender has yet to disappoint. My guess is you'll miss some features from Maya and 3DMax, but you'll have others. The non-destructive modeling workflow is just amazing.

Check out KIT-OPS.com for some really interesting kitbashing ideas.
From: Frenchy Pilou (PILOU)
13 Apr 2019   [#24]

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